#1
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Making a new auto-rate rule file for pokertracker.
This is a crosspost from books/software.
----------------- Another thread got me thinking about setting up some of my own autorate rules, since playerview takes care of VPIP, PFR, and AGR. I think I can use the poker tracker data to come to conclusions about more subtle things about my opponents play. For instance: W$SD < 40, River Agg > 1.5 This might indicate someone who bluffs on the river a bit too often. My open questions to the forum are: What types of data do you use to read opponents beyond Bison's auto-rate rules? At what point are these reads statistically reliable? How important is this "statistical read" to your winrate? Looking for lots of ideas. |
#2
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Re: Making a new auto-rate rule file for pokertracker.
[ QUOTE ]
What types of data do you use to read opponents beyond Bison's auto-rate rules? [/ QUOTE ] Actually, I hardly ever look at the icon description any more. I think it was good for me for about 25k hands, then I found I played better by looking at VPIP, PFR, AF idividually as I needed it. For instance... I get c/r on turn. First thing I look at is the AF. If it's 0.3... I fold. If it's > 3, I raise. In between, I may call down. I also look at the c/r%. Bison's rating system (one of the best things that's happened to help play the game) is a good start. But you need to play the player in the situations, this requires digging into the stats when you need them. Bison's system has 12 descriptions (IIRC). I usually think of players as about 36-40 different types. |
#3
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Re: Making a new auto-rate rule file for pokertracker.
That's exactly it. I'm looking to create a set of rules for players like us that don't need the Bison's auto-rate rules anymore. Something that will order the specific reads you can get from the statistical info PT provides.
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#4
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Re: Making a new auto-rate rule file for pokertracker.
For postflop play, I find that Agg. Factor is deceiving. Many postflop LAGs also tend to call down a lot, which keeps their AF low, so the telltale sign of this is a high Went to SD % and a low Won at SD %. Those are the main 2 I look to when I'm heads-up or short-handed after the flop and deciding whether to semi-bluff. Same goes for value bets.
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#5
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Re: Making a new auto-rate rule file for pokertracker.
[ QUOTE ]
That's exactly it. I'm looking to create a set of rules for players like us that don't need the Bison's auto-rate rules anymore. Something that will order the specific reads you can get from the statistical info PT provides. [/ QUOTE ] I don't think I understand completely. Set of rules for what? A new autorate? We only have 12 icons we can have. I don't know... I don't think this is worth doing... If you're past the need for bison's autorating system, then it becomes player dependant. I wouldn't put too much thought into it, nor do I think I would use it. Classifying players into 12 catagories is too limiting. |
#6
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Re: Making a new auto-rate rule file for pokertracker.
Well, for my particular example, mabye it would be better to make it: River Agg > 1.5 and W$DS < 40 and WtDS > as something high.
As an interesting aside, and useful discovery - I found that there is no limit to the number of criteria you can put on a rule. Here are the stats that PT auto-rate rules can use: Aggression: Pre-flop, Flop, Turn, River Amount Won Attempts to steal blinds %. BB/100 Check-raise % Folded BB to steal % Folded SB to steal % Folded to river bet % Pre-Flop raise % Put $ in Small Blind % Saw Flop All Hands % Saw Flop not a blind % VPIP % Went to Showdown % When Folds: No Fold, Flop, Turn, River % Win rate/100 hands W$SD % Won $ when saw flop % |
#7
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Re: Making a new auto-rate rule file for pokertracker.
[ QUOTE ]
[ QUOTE ] That's exactly it. I'm looking to create a set of rules for players like us that don't need the Bison's auto-rate rules anymore. Something that will order the specific reads you can get from the statistical info PT provides. [/ QUOTE ] I don't think I understand completely. Set of rules for what? A new autorate? We only have 12 icons we can have. I don't know... I don't think this is worth doing... If you're past the need for bison's autorating system, then it becomes player dependant. I wouldn't put too much thought into it, nor do I think I would use it. Classifying players into 12 catagories is too limiting. [/ QUOTE ] I'd argue that classifying them into the 14 (there are 14 icons) most useful sub-categories might be very worthwhile. And yes, it's for a new auto-rate file I'm making, hence the title of this post. |
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