#1
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I\'m looking for a turnkey \'stars gamepad setup
Will someone who is using autohotkey and a gamepad of some sort (preferably an xbox pad, since I have one) to play NLHE tournaments on 'stars share it with me? I four table right now.
I could probably come up with something on my own (with considerable effort), but why duplicate work, right? I would, of course, share back any improvements or modifications. |
#2
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Re: I\'m looking for a turnkey \'stars gamepad setup
[ QUOTE ]
Will someone who is using autohotkey and a gamepad of some sort (preferably an xbox pad, since I have one) to play NLHE tournaments on 'stars share it with me? I four table right now. I could probably come up with something on my own (with considerable effort), but why duplicate work, right? I would, of course, share back any improvements or modifications. [/ QUOTE ] I duno how u would do NL with a gamepad. AutoHotKey doesn't recognize the analog sticks. Here is my script I use for Stars limit games on my 1280x1040 display, hope it helps. 4 buttons to select the windows in each corner, 3 buttons for fold/call/raise, 1 to toggle the blinds, and 2 for tabbing thru the applications. L8r.. BB Joy1::MouseClick, left, 450,530 Joy2::MouseClick, left, 600,530 Joy3::MouseClick, left, 673,530 Joy4::MouseClick, left, 15,422 ; select top left table (1) Joy5:: Coordmode, Mouse, Screen MouseClick, left, 15, 75, 2 return ; select top right table (2) Joy6:: Coordmode, Mouse, Screen MouseClick, left, 1265, 105, 2 return ; select bottom right table (3) Joy8:: Coordmode, Mouse, Screen MouseClick, left, 1265, 975, 2 return ; select bottom left table (4) Joy7:: Coordmode, Mouse, Screen MouseClick, left, 10, 975, 2 return Joy9::Send, {ALTDOWN}{TAB}{ALTUP} Joy10::Send, {ALTDOWN}{SHIFTDOWN}{TAB}{ALTUP}{SHIFTUP} |
#3
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Re: I\'m looking for a turnkey \'stars gamepad setup
here's my lhe setup for an xbox controller. dpad selects 4 tables. left analog stick moves mouse. buttons are fold, check/call, bet/raise. bottom button is left click. holding left trigger choses the auto actions just above each button. holding left and right trigger and pressing fold button chooses 'auto fold'. black and white buttons do auto post and sit out.
<font class="small">Code:</font><hr /><pre> ; Increase the following value to make the mouse cursor move faster: JoyMultiplier = 0.40 JoyThreshold = 2 ButtonA = 1 ButtonB = 2 ButtonX = 3 ButtonY = 4 ButtonLeftT = 11 ButtonRightT = 12 ButtonWhite = 6 ButtonBlack = 5 ButtonLPDown = 9 ButtonRPDown = 10 ButtonBack = 8 ; If your system has more than one joystick, increase this value to use a joystick ; other than the first: JoystickNumber = 1 #SingleInstance Hotkey, %JoystickNumber%Joy%ButtonA%, ButtonBack Hotkey, !x, exitFunc ; Calculate the axis displacements that are needed to start moving the cursor: JoyThresholdUpper = 50 JoyThresholdUpper += %JoyThreshold% JoyThresholdLower = 50 JoyThresholdLower -= %JoyThreshold% SetTimer, WatchJoystick, 10 ; Monitor the movement of the joystick. return ; End of auto-execute section. ButtonBack: SetMouseDelay, -1 ; Makes movement smoother. MouseClick, left,,, 1, 0, D ; Hold down the left mouse button. SetTimer, WaitForUp, 10 Return exitFunc: ExitApp return WaitForUp: GetKeyState, AState, %JoystickNumber%Joy%ButtonA% if AState = D ; The button is still, down, so keep waiting. return ; Otherwise, the button has been released. SetTimer, WaitForUp, off SetMouseDelay, -1 ; Makes movement smoother. MouseClick, left,,, 1, 0, U ; Release the mouse button. return WatchJoyStick: MoveMouse? = n ; Set default. SetFormat, float, 03 GetKeyState, joyv, %JoystickNumber%JoyX GetKeyState, joyu, %JoystickNumber%JoyY if joyv > %JoyThresholdUpper% { MoveMouse? = y DeltaX = %joyv% DeltaX -= %JoyThresholdUpper% } else if joyv < %JoyThresholdLower% { MoveMouse? = y DeltaX = %joyv% DeltaX -= %JoyThresholdLower% } else DeltaX = 0 if joyu > %JoyThresholdUpper% { MoveMouse? = y DeltaY = %joyu% DeltaY -= %JoyThresholdUpper% } else if joyu < %JoyThresholdLower% { MoveMouse? = y DeltaY = %joyu% DeltaY -= %JoyThresholdLower% } else DeltaY = 0 if MoveMouse? = y { DeltaX *= %JoyMultiplier% DeltaY *= %JoyMultiplier% SetMouseDelay, -1 ; Makes movement smoother. MouseMove, %DeltaX%, %DeltaY%, 0, R } GetKeyState, LTState, %JoystickNumber%Joy%ButtonLeftT% GetKeyState, XState, %JoystickNumber%Joy%ButtonX% GetKeyState, YState, %JoystickNumber%Joy%ButtonY% GetKeyState, AState, %JoystickNumber%Joy%ButtonA% GetKeyState, BState, %JoystickNumber%Joy%ButtonB% GetKeyState, RTState, %JoystickNumber%Joy%ButtonRightT% GetKeyState, WhiteState, %JoystickNumber%Joy%ButtonWhite% GetKeyState, BlackState, %JoystickNumber%Joy%ButtonBlack% GetKeyState, LPDState, %JoystickNumber%Joy%ButtonLPDown% GetKeyState, RPDState, %JoystickNumber%Joy%ButtonRPDown% GetKeyState, BackState, %JoystickNumber%Joy%ButtonBack% GetKeyState, joyPOV, %JoystickNumber%JoyPOV if (JoyPov = 31500) { CoordMode, Mouse, Screen MouseMove,400,300,0 MouseGetPos, curPosX, curPosY, curWin WinGetTitle, title, ahk_id %curWin% WinActivate, %title% SetTimer, WatchJoystick, Off Sleep, 100 SetTimer, WatchJoystick, 10 } if (JoyPov = 4500) { CoordMode, Mouse, Screen MouseMove,1200,300,0 MouseGetPos, curPosX, curPosY, curWin WinGetTitle, title, ahk_id %curWin% WinActivate, %title% SetTimer, WatchJoystick, Off Sleep, 100 SetTimer, WatchJoystick, 10 } if (JoyPov = 22500) { CoordMode, Mouse, Screen MouseMove,400,900,0 MouseGetPos, curPosX, curPosY, curWin WinGetTitle, title, ahk_id %curWin% WinActivate, %title% SetTimer, WatchJoystick, Off Sleep, 100 SetTimer, WatchJoystick, 10 } if (JoyPov = 13500) { CoordMode, Mouse, Screen MouseMove,1200,900,0 MouseGetPos, curPosX, curPosY, curWin WinGetTitle, title, ahk_id %curWin% WinActivate, %title% SetTimer, WatchJoystick, Off Sleep, 100 SetTimer, WatchJoystick, 10 } ;fold If ((LTState = "U") and (XState = "D") and (RTState = "U")) { SetMouseDelay, -1 ; Makes movement smoother. Random, rx, -16, 16 Random, ry, -2, 2 MouseClick, left, (470+rx), (550+ry), 1, 0 SetTimer, WatchJoystick, Off Sleep, 200 SetTimer, WatchJoystick, 10 } ;check If ((LTState = "U") and (YState = "D") and (RTState = "U")) { SetMouseDelay, -1 ; Makes movement smoother. Random, rx, -16, 16 Random, ry, -2, 2 MouseClick, left, (600+rx), (550+ry), 1, 0 SetTimer, WatchJoystick, Off Sleep, 200 SetTimer, WatchJoystick, 10 } ;raise If ((LTState = "U") and (BState = "D") and (RTState = "U")) { SetMouseDelay, -1 ; Makes movement smoother. Random, rx, -16, 16 Random, ry, -2, 2 MouseClick, left, (720+rx), (550+ry), 1, 0 SetTimer, WatchJoystick, Off Sleep, 200 SetTimer, WatchJoystick, 10 } ;fold If ((LTState = "D") and (XState = "D") and (RTState = "U")) { SetMouseDelay, -1 ; Makes movement smoother. Random, rx, -16, 16 Random, ry, -2, 2 MouseClick, left, (470+rx), (500+ry), 1, 0 SetTimer, WatchJoystick, Off Sleep, 200 SetTimer, WatchJoystick, 10 } ;check If ((LTState = "D") and (YState = "D") and (RTState = "U")) { SetMouseDelay, -1 ; Makes movement smoother. Random, rx, -16, 16 Random, ry, -2, 2 MouseClick, left, (600+rx), (500+ry), 1, 0 SetTimer, WatchJoystick, Off Sleep, 200 SetTimer, WatchJoystick, 10 } ;raise If ((LTState = "D") and (BState = "D") and (RTState = "U")) { SetMouseDelay, -1 ; Makes movement smoother. Random, rx, -16, 16 Random, ry, -2, 2 MouseClick, left, (720+rx), (500+ry), 1, 0 SetTimer, WatchJoystick, Off Sleep, 200 SetTimer, WatchJoystick, 10 } ;fold If ((LTState = "D") and (XState = "D") and (RTState = "D")) { SetMouseDelay, -1 ; Makes movement smoother. Random, rx, -16, 16 Random, ry, -2, 2 MouseClick, left, (470+rx), (520+ry), 1, 0 SetTimer, WatchJoystick, Off Sleep, 200 SetTimer, WatchJoystick, 10 } ;autopost If ((LTState = "U") and (BlackState = "D") and (RTState = "U")) { SetMouseDelay, -1 ; Makes movement smoother. MouseClick, left, 16, 425, 1, 0 SetTimer, WatchJoystick, Off Sleep, 200 SetTimer, WatchJoystick, 10 } ;muck If ((LTState = "U") and (WhiteState = "D") and (RTState = "U")) { SetMouseDelay, -1 ; Makes movement smoother. MouseClick, left, 16, 405, 1, 0 SetTimer, WatchJoystick, Off Sleep, 200 SetTimer, WatchJoystick, 10 } Return </pre><hr /> I'm using some ghetto 64 bit version of XBCD, so the joysticks may not work with a standard XBCD 'out of the box'. |
#4
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Re: I\'m looking for a turnkey \'stars gamepad setup
I used to multitable party SNGs. When I did, I had 3 buttons: check, fold, and all-in. [img]/images/graemlins/laugh.gif[/img]
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#5
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Re: I\'m looking for a turnkey \'stars gamepad setup
thanks guys, that's a great start... I'll mess around with it and see if I can come up with a way to run the slider for NL.
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