#1
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Flopped trips, how to proceed?
In this hand, with the flop, Should I raise the flop or look to raise the turn when you can put more money in iwth a raise?
Party Poker 0.5/1 Hold'em (9 handed) converter Preflop: Hero is BB with 9[img]/images/graemlins/diamond.gif[/img], 8[img]/images/graemlins/heart.gif[/img]. UTG calls, UTG+1 calls, MP1 calls, MP2 calls, MP3 folds, CO calls, Button calls, SB completes, Hero checks. Flop: (8 SB) 7[img]/images/graemlins/spade.gif[/img], 9[img]/images/graemlins/club.gif[/img], 9[img]/images/graemlins/heart.gif[/img] <font color="#0000FF">(8 players)</font> <font color="#CC3333">SB bets</font>, Hero calls, UTG folds, UTG+1 calls, MP1 folds, MP2 folds, CO calls, Button folds. Turn: (6 BB) 6[img]/images/graemlins/spade.gif[/img] <font color="#0000FF">(4 players)</font> SB checks, <font color="#CC3333">Hero bets</font>, UTG+1 calls, CO folds, SB calls. River: (9 BB) J[img]/images/graemlins/diamond.gif[/img] <font color="#0000FF">(3 players)</font> SB checks, <font color="#CC3333">Hero bets</font>, UTG+1 calls, SB calls. Final Pot: 12 BB |
#2
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Re: Flopped trips, how to proceed?
I would raise, because any OESD is calling no matter what, and people who flop trips don't usually raise the flop like that. Given the usual cast of characters on .5/1, a flop raise won't do anything to knock people out. Fastplaying is the new slowplaying.
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#3
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Re: Flopped trips, how to proceed?
Played fine, this board isn't too draw heavy and you have a piece of the only draw that really exists.
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#4
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Re: Flopped trips, how to proceed?
ram and jam until somebody asks you to slow down.
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#5
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Re: Flopped trips, how to proceed?
[ QUOTE ]
ram and jam until somebody asks you to slow down. [/ QUOTE ] Then you respond with a STFU and re-commense ram and jam mode. [img]/images/graemlins/grin.gif[/img] Brad |
#6
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Re: Flopped trips, how to proceed?
I think even shill would ram and jam this pot...
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#7
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Re: Flopped trips, how to proceed?
I don't see anything wrong with waiting until the turn to start firing. Most of the legit straight draws out there need an 8 to make their straight, so they're drawing dead to your boat if they hit.
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