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Old 08-16-2005, 09:25 AM
bennies bennies is offline
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Join Date: Apr 2005
Location: Dinamarca
Posts: 75
Default Good/Bad flops.

Nice post.

The basic problem with a stop and go is this: You give your opponent the chance to see a flop. He can sit back, watch you push on the flop and then decide if it's worth calling. (By pushing preflop, at least we always double up when we win.)

But assuming we plan for a stop and go, having called preflop, on the flop I reserve the option not to go through with it. It makes sense to keep my last chips if the flop is bad for me and probably good for the opponent.

But what flops are good for me, and what flops bad?

Example: Good flop: 1) coordinated cards, 2) high cards (if your opponent has a pocket pair).

Example: Bad flop: JJ4 (your opponent will never put you on a J and will therefore not fold his pp, and not his high cards either. All they will fold are random starting hands, Q7o, whatever, meaning you could only push such a flop against someone who is very loose/stealing preflop.

Comments? Having Stopped, what flops would make you think twice about the Go?
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