Thread: Starcraft
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  #38  
Old 01-19-2005, 03:17 AM
Dr. Strangelove Dr. Strangelove is offline
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Join Date: Dec 2004
Posts: 350
Default Re: Starcraft

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I never saw a professional player win using carriers.

A Starcraft game is over in under 15 mins.

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That's a pretty broad statement. I have, for the record, seen carriers used by expert players, and utilized well. Late game protoss, they are great to attack expansions with when you position them over the cliffs so that they are in the shadows and only the interceptors fly out and hit the workers. Also good for taking out island expos. Every unit has a use, to say that 'x unit sucks' is stupid.
Also, I have played tons of games that go 30-40 minutes.
And on the topic of zergling rushes, a pool used to cost 150 but that was cheap because a 6ling rush was unstoppable on all but the largest maps so they bumped the cost up to 200. And it's not impossible to zergling rush with the upgrade, but it isn't rediculously easy either.

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My friend and I used to play a huge amount of BW and specialized at Big game hunters/fastestmapever variations. To us, seeing a person try to make carriers was almost invariably a sign that they were weak and we didn't have to worry about them. Out of the last couple hundred 2v2 games we played we ran into maybe 5 people who used carriers very well. All of them lost to us because, as I said, carriers are terrible. The carrier person generally was too defense oriented and wasn't able to protect his partner well enough. We would take the partner out and then get to have some fun against maxed out carriers+arbiters+reavers (usual combination).

And yea, some units just aren't worth much. Like the terran vultures(?) and both types of archon.
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