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Old 12-05-2005, 11:59 PM
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Default Re: Going for two each time Theory

If the success rate is 50% on two point conversions, obviously your expected value is one point. So assuming 100% extra point attempt success rate and 50% 2 point success rate, the two options have equivalent EV(+1), but much different variance.

Of course 100% is obviously not accurate, and from my brief research i think the 2 point conversion success rate is probably more in the 40-45% range.

The key is recognizing the situations where you want higher or lower variance. Obviously if the game is tied with 1 second left, you'd want to reduce variance and kick it, and if you were down 2 with 1 second left, you'd want to increase your variance. Throughout the game obviously the decision would be less clear cut but would depend on the situation. All things equal though you'd want to choose the play with the higher EV, which in my opinion is kicking the extra point for most if not all teams.
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