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Old 10-21-2005, 02:53 AM
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Default Re: Computer simulation problem

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Well, that's my thought too, but I'm not sure about a situation like this:

You have 4000 FlavorBs and 1000 FlavorAs. After a while, say 3500 FlavorBs are busted or close, but the 500 that aren't have HUGE stacks and the 50 luckiest FlavorBs have HUGE HUGE HUGE stacks and if you add something now like escalating blinds the FlavorAs will never catch up.

[/ QUOTE ]

Right, if the FlavorAs are sufficiently outnumbered, it's unlikely one of them will come in first, but they will still have greater EV per player.

Am I missing the point?
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