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Old 08-05-2005, 04:50 PM
proell proell is offline
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Join Date: Mar 2005
Posts: 48
Default Re: Opponent push/call matrix

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# Players (left in tournament)
# Players Behind (left to act)
Chipstack (relative to BB)
Chipstatus (relative to other players)
Tightness (loose, avg, tight) -- based on call %
Push Position (if someone pushed, where did it come from)


Do you think this is enough to guess a decent call/push range?


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No. You're missing an absolutely crucial element - image.


Are you planning on measuring this or just guessing at it?

eastbay

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I was hoping to come up with a way to apply image as an after-the-fact calculation. I was thinking of generating it based on pushes over the last 10 hands (or 3 orbits?), with back-to-back pushes counting double and more weight given to more recent hands. The calculation would generate a number (%) by which I would increase or decrease the calling range by.

If I can't come up with a calculation that works then I would need to add that as a criteria element as well. I was just hoping to make this one a little more specific than "loose,avg,tight".
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