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Old 12-10-2005, 10:06 PM
Blarg Blarg is offline
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Join Date: Jun 2004
Posts: 1,519
Default Re: AGE OF THE EMPIRES

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its all about balance and gameplay imo. its a strategy game, not a real life physics simulator.

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Both of which can be greatly affected by how physics is handled. "Rules-based" physics are nowhere near as immersive or compelling as rules that let you do what you want and have it make sense instead of conform to some more or less arbitrary rule set.

Having a reasonably balanced game is hardly a world-class achievement.

The gameplay was decent RTS standard gameplay. Some people got off on the story(yawn). Some people thought a third side was mind-blowing(feh?). For many it was simply their first introduction to a RTS, or to one that had a large readily available online community to play against, which is pretty vital to an RTS.

It was a competent and colorful RTS, promoted far more heavily and far longer and more broadly than any game I've ever seen.
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