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Old 11-16-2005, 01:19 PM
Goodnews Goodnews is offline
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Join Date: Dec 2004
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Default Re: Notebook of a Gamer: \"Turtling\"

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Starcraft

This is actually the game where I first heard the term “turtling”. Turtling is when you build a large number of defensive structures around your base. Turtling in Starcraft sucks.

Turtling is the natural newbie reflex in this type of game. What happens is, the bad player loses very quickly the first times he plays against a person. This is because he is slow and generally doesn't know what he is doing, so the good player can “rush” him with little difficulty, ending the game very quickly.

Why turtling sucks: Real-time strategy games are very much about resource development. Large numbers of defensive structures don't do much to improve one's control of the map, which often consists of numerous resource pools. While the new player is protecting his one base, the good player is often building an army, along with several other bases that are harvesting more resources so the good player can build more armies. In the end the good player is still going to win because the newbie isn't doing anything that is actually going to win him the game; he is leaving his opponents free to develop whatever advantages they need to eventually take him down.

It is true that rushes don't work anymore; the good player has to do some more work. But the turtling newbie still loses, he just loses more slowly.

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you do haave exceptions buddy. the general terran strategy is to turtle and expand with their superior long range weapons. as zerg and protoss player, it is very difficult to contain a terran when hes got siege tanks that can hit you from china.

i noteced you used the the term defensive structure, however the main defensive structure for terrans in quite easily the siege tank (a tier 2 unit), and serves a dual purpose of offense and defense while missile turrets are cheap and fast to build.

also note that as a terran player who has decided to turtle temporarily, it is often a grave and costly mistake to expand too fast since risking discover may in fact lead to losing over 400 minerals. this is an important note because by expanding you forego units and in fact need alot of time to actually reap the rewards of the resource edge. furthermore, in the turtled position, the terran player can also employ many harassment tactics (mainly drops and the occasional wraith abuse).

it is said that terrans, if placed and built properly, have an impenetrable defense. the terran race is much like lava spewing forth from a volcano, although somewhat slow, will turned everything it touches into ashes.
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