Re: A stop-and-go hand that actually worked
I think the problem here is that Hero didn't have a big enough stack to effectively stop and go. Any reasonable Villain almost has to call at this point. Stop and go works better when you really have some FE and can at least give the Villain bad odds to make a hand if he whiffs on the flop. Here, even with the stop and go, the Villain is still getting 3:1.
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