Re: 8/b - Trips on 5th st.
On sixth, you've got more to fear from Seat 3's possible flush than seat 7's "possible" straight. Fives are almost completely dead and sevens aren't too live. Seat 3 stayed in with a suited brick on fourth and catches suited on sixth. Sure spades don't look too live, but why would she stick around once she'd bricked off on fourth?
Of course, once you cold-called seat 7's sixth-street raise, seat 3 meekly calls afterwards. No trips, no flush. Raising on the river is necessary, because you get paid off if seat 3 does happen to catch a miracle spade -- she can't tell if you filled up or made a low lock.
I'd say you played it just fine from start to finish.
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