Re: The Official XCOM Thread
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I'll take the laser pistol. Quick turn-around means a lot because liquidity means a lot, and the dollars back per unit of time is very high. I remember calculating it out from the guides back in the day, and if laser pistols weren't top, they were close enough even in this extremely money-tight game. I do remember the laser cannons were good though, as all the laser stuff was.
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Laser cannons take 300 hours to make and return 29k. Laser pistols take the same amount of time and return 12k. Of course the ROI is smaller but the $/hr is higher (just like playing high stakes SnGs, whaddaya know). Anyway back on track - so yeah, laser cannons are significantly better, you just need to make fewer of them at once and go to the sell screen more often.
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