Re: SSH and Utility: The Case for the Terrible 20
Initially, I was only going to take the top hands:
AA KK QQ JJ TT 99 88
-- AK AQ AJ AT A9
-- -- KQ KJ KT
-- -- -- QJ
AKo AQo AJo
--- KQo
And "split" them for raising purposes. Early I'd raise the strongest ten, late I'd raise all twenty.
I wouldn't bother to add more hands, only use position for aggression.
(I'd probably throw in some blinds steals, ten offsuit or better around the button, and limp with any suited hand in the SB position, that sorta thing.)
I know this sounds overly simplistic, but I've observed some truly dreadful play at the low limits.
Nonetheless, I'm not sure the value of this sort of thing. Even if it worked at the $1 tables, I suspect you won't make much more than $10/hour, even playing 10 tables.
Better to learn the game properly, and make millions.
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Best,
Zim
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