Thread: 2 turn raises.
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Old 11-08-2005, 03:52 PM
W. Deranged W. Deranged is offline
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Join Date: Jun 2004
Posts: 96
Default Re: 2 turn raises.

Joe,

Were we ever in that 15/30 game together? I got into the game probably around 5am or something.

As for the hands in question:

1. I'm a little uncomfortable with this turn raise. You probably have 6-7ish outs here, and so volunatarily upping the price on that draw is not that appealing to me. A weak-tighty check-raising this flop seems to scream a Q to me, and possibly now two pair, as QT and KQ seems to be quite likely. I doubt the nit is folding Q9, AQ, or QJ, because of the draw possibilities; he also may have emotional problems with giving up a hand to the out-of-towner hot-shot type. I also think you're pretty rarely ahead. So I'm not a huge fan of the turn raise.

2. This one I like. The K is a great card to bluff on. The 2+2er in the SB probably has a pocket pair or a weak 7 which he might give up on. He may also have air and just trying to force you off a hand on a flop that looks like you missed. A raise here ends up being better than just a calldown because you'd obviously like villain to fold a hand with 6 outs and definitely would like him to fold a hand like 22. The king is a nice card to bluff on also.

(I vaguely remember a hand like this... I wasn't the SB, was I?)
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