Re: Challenging the basics behind ICM
icm isn't perfect, it's just a model
however, we do take most of those things into consideration
if villian is stealing blinds at every opportunity, then we adjust his pushing range
if the other players are loose, we adjust their calling ranges
if someone just had a bad beat and u think he's gonna tilt, then adjust his range
if u think their range changes based on their perception of me, then adjust them accordingly
using icm is only as good as its inputs...it's up to u to be as accurate as possible in determining the villians' calling/pushing ranges
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