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Old 10-05-2005, 01:14 PM
Al_Capone_Junior Al_Capone_Junior is offline
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Join Date: Feb 2003
Location: USA
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Default Re: detailed answer

Clever solution to your problem. You could have just kicked him in the nuts [img]/images/graemlins/grin.gif[/img], but I guess your way is <OK> in this particular instance, tho it's not my first choice of actions. [img]/images/graemlins/grin.gif[/img]

As a floor, there's a fine line between the needs of those waiting to start a new game, and the duty to protect already existing games. There is no 100% clearcut answer to this delimma, and much of it depends on both house policy and the philosophy of the person in charge at the moment.

Let's look at 2-4 holdem in a small to medium size room, say 10-25 tables. Suppose it's 1:00 am and you know people will start leaving fairly soon. There's 5 games of 2-4 running and there are 12 people on the list. Should you start a new game? Answer is probably not. If your room typically clears out a little after midnight, it's not going to be correct to start a new game at this time. What's going to happen is this - not everyone on the list will show up, so it might not even start full, and you'll wind up with no list as soon as your new game gets started. What happens next is that people start clearing out, just as expected, but now you have no list to re-supply the games that are losing players. That means you wind up with several weakened games. Had you just kept the list, you could have still had five strong games instead of six iffy ones. Now if the list was 25 players long, by all means, start a new game.

Now what about the same situation where there's five 2-4 games, a moderate list, and nine or ten players on an interest list for 4-8? Now you might consider starting the bigger game. Even if you wind up breaking a 2-4 because some of the players for 4-8 are in those games, those who are on an interest list are probably ready to play, and not just about to leave. What I do here is to get the 4-8 players together and make sure they're serious about starting the game, and if they are, I'll start it. Note that I still may lose a 2-4 game, but the 4-8 makes more drop for the house, and more tips for the dealers, thus it might be worth the trade-off to gain a 4-8 but lose a 2-4. This happened to me a while back, and I did not regret starting the bigger game. It lasted most of the night, and the 2-4 players remained happy, even tho one game did break (I re-seated them all happily enough).

Now suppose that you only have one game of a particular category, say 1-2 no limit. There are seven players waiting to play 2-5 no limit, but four of them are in the 1-2 game that is already going. You gotta consider reality here, usually not everyone shows up, and in no limit, if someone gets busted quickly, they may quit the game very fast. No limit is more volatile and thus can be harder to keep together. In addition, you're going to lose four people from your 1-2 game as soon as the 2-5 gets started. So you may wind up starting a weak 2-5 game, and leaving yourself with a weak 1-2 game. Had you left well enough alone, you'd still have one strong game, which is usually much better than two weak ones, especially if it's no limit.

The same reasoning may be applied if you're thinking of starting a 20-40 game when you have two nearly full 10-20 games. It's probably the case that some of the 10-20 players are waiting for 20-40, so you must realize your starting 20-40 will probably hurt your 10-20. If you start 20-40 and wind up losing a 10-20, you haven't done anyone much good. The difference in house drop between the two games is negligable, but the intrinsic -EV of pissing off your 10-20 players when their games get really weak (after all the 20-40 players leave) tilts the scale towards "leave things as they are." There are few things more annoying to players than having new games start (whether the same limit or different limit), having the new games wind up killing your old game, then you finding yourself shut out from the new games.

Things might be different if you had 15 people waiting for three games of 10-20, and 11 on the list for 20-40. Now you can afford to start a new 20-40 game, because it'll open up seats for more players who are waiting for 10-20, and likely won't kill your 10-20 action.

Must-move games are a way of taking care of those waiting while balancing the needs of those already in a solid game. Although I personally don't care for must-move, they do sometimes have their uses. For instance, suppose your room spreads 30-60, but the next biggest limit is 10-20. There are seven waiting for 30-60, and there are five waiting for 10-20, with two full games of 10-20 running. The gap in stakes between the two limits is pretty large, and you're not necessarily going to kill your 10-20 action by starting the bigger game. But with only seven on the list, starting a new 30-60 game could wind up hurting your existing 30-60, especially if a couple players from the first game quit soon after the starting time of the second game. In this case, a must-move might be the best choice of action, because it's in the house's (and players) best interest to protect the "main game."

Overall, it's a balancing act with no 100% clear cut solution. I, as a floorman, try to balance the needs of the house (get maximum drop) with the needs of the players (get the most players happily playing poker), with a side of the dealer's interests* in mind. It's good judgement on the part of the floor that makes these decisions either good or bad. You've gotta weigh all the factors, know who's where, who's waiting for what, what game they might already be in, and what effect the new game is likely to have on the existing games in your room. When the positives outweigh the negatives, you go for it.

al

* contrary to what some might suppose from my posts regarding tipping and what not, making floor decisions, including what games to start, based solely on what will make the dealers the most money, is collosally bad policy for a supervisor. The house and the drop should be the first consideration. A major part of the house's best interest includes keeping the customers happy, you should never be in a situation where you've got unhappy customers! What will make the dealers the most tips is not the primary concern of a good floorman. Get the games, get the drop, make the customers happy, and the dealer's tips will take care of themselves. Keep in mind I say this having spent lots of time on both sides of the box, both dealer and floor.
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