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Old 10-04-2005, 11:00 AM
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Default Re: Check/raised on turn need a plan for the rest of the hand

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Sorry again from memory. Party 2/4 full. No read on villian first orbit or two he seemed to loose pre flop don't recall anything unusual about him post flop.

Pre flop: Folds to villian in UTG+2 who calls, i raise A [img]/images/graemlins/heart.gif[/img]A [img]/images/graemlins/club.gif[/img] from MP+1 folds to villian who calls.

Flop(2 players 4.5sb): Q [img]/images/graemlins/club.gif[/img] 8 [img]/images/graemlins/club.gif[/img] 2 [img]/images/graemlins/heart.gif[/img] villian checks, i bet and villian calls.

Turn(2 players 3.25bb): 6 [img]/images/graemlins/diamond.gif[/img] villian checks, i bet, villian check/raises.

Whats my play? 3-bet and call down if capped, 3-bet and fold to a capp, call down or call the turn and raise the river?

Which line do you like best and please explain why.

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I think a raise is really really bad. We are behind most of the time, but against an unknown I think we have to call down as we have enough of a chance of having the best hand or improving to the best hand to call it down.
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