As others have said, good structures are critical
I understand that the logistics of an event that lasts more than 12-14 hours are problematic, but I think ISOP Admin. should focus on pushing tourney host sites to extend the duration of the each level and the starting stack-to-blind ratios to the max.
Perhaps something in the range of:
2500 chips (roughly 5M chips in play)
Blinds starting @ 25/50, and escalating on a softer curve than the standard online game.
This is one way I think the ISOP games could be seen as unique (not just another internet tourney, as one poster put it).
Thanks for all the hard work Grannie and Co.!
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