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-   -   flopped quads -- raise the turn or wait? (http://archives2.twoplustwo.com/showthread.php?t=259311)

Matt R. 05-25-2005 10:41 PM

flopped quads -- raise the turn or wait?
 
Any and all comments welcome, but I'm primarily wondering if I should raise the turn here or if it's best to wait in this case.

Party Poker 2/4 Hold'em (7 handed) converter

Preflop: Hero is MP1 with 7[img]/images/graemlins/club.gif[/img], 7[img]/images/graemlins/spade.gif[/img].
UTG calls, Hero calls, MP2 calls, CO calls, <font color="#666666">1 fold</font>, SB completes, BB checks.

Flop: (6 SB) 7[img]/images/graemlins/heart.gif[/img], 7[img]/images/graemlins/diamond.gif[/img], 2[img]/images/graemlins/heart.gif[/img] <font color="#0000FF">(6 players)</font>
<font color="#CC3333">SB bets</font>, BB calls, UTG folds, Hero calls, MP2 calls, CO calls.

Turn: (5.50 BB) 9[img]/images/graemlins/heart.gif[/img] <font color="#0000FF">(5 players)</font>
<font color="#CC3333">SB bets</font>, BB folds, Hero calls, MP2 calls, CO calls.

River: (9.50 BB) J[img]/images/graemlins/club.gif[/img] <font color="#0000FF">(4 players)</font>
<font color="#CC3333">SB bets</font>, <font color="#CC3333">Hero raises</font>, MP2 calls, CO calls, <font color="#CC3333">SB 3-bets</font>, <font color="#CC3333">Hero caps</font>, MP2 calls, CO calls, SB calls.

Final Pot: 25.50 BB

Catt 05-25-2005 10:45 PM

Re: flopped quads -- raise the turn or wait?
 
Raise the flop. Nobody will credit you with quads; very few will credit you with trips; flush draws, any deuce, any PP, and some overcards (particularly holding a big [img]/images/graemlins/heart.gif[/img]) will come along.

brettbrettr 05-25-2005 10:46 PM

Re: flopped quads -- raise the turn or wait?
 
I suck with quads, I'll leave it to others.

At first glance however, your line makes a hell of a lot of sense. I *might* raise the turn in the hopes that the one card flushes call, but, really, I don't have a problem with this at all.

toss 05-25-2005 10:58 PM

Re: flopped quads -- raise the turn or wait?
 
Hero left a lot of bets on the table IMO. Any flush draw and other weak draws will call 2 bets on the flop. Turn completed flush draw so he can goto war on the turn with them.

Matt R. 05-25-2005 11:11 PM

Re: flopped quads -- raise the turn or wait?
 
If someone nailed their flush on the turn, couldn't I expect one of the players behind to raise for me? I also waited on the flop to see if those behind me would come along and let their hand improve on the turn (772 board is pretty weak looking). Could be flawed thinking, but that was my reasoning at the time. Thanks for the input.

DMBFan23 05-25-2005 11:19 PM

Re: flopped quads -- raise the turn or wait?
 
not trying to poop on your post, but it probably doesnt matter too much how you play your flopped quads.

aK13 05-25-2005 11:24 PM

Re: flopped quads -- raise the turn or wait?
 
You must hate money if you couldn't find the right most button anywhere before the river.

Matt R. 05-25-2005 11:33 PM

Re: flopped quads -- raise the turn or wait?
 
How is this so clear-cut? I raise the turn, MP2 and CO fold, SB and BB call -- that's 4 BB's in on the turn. I call the turn like I did, MP2 and CO call as well -- 4 BB's on the turn as well and it gives them another card to catch a hand they like. Sure I'd raise if there weren't 2 flop callers yet to act after me. In a pot with this many players with someone else betting FOR me, I like keeping everyone around as long as possible. I concede that MAYBE raising the turn is better, but I don't think it's nearly as clear a decision as you make it out to be.

Not to mention the possibility that someone behind me made their flush and will get into a raising war with the SB.

CallMeIshmael 05-25-2005 11:36 PM

Re: flopped quads -- raise the turn or wait?
 
[ QUOTE ]
How is this so clear-cut?

[/ QUOTE ]

People are willing to cold call with 4 hearts here, but not the river.

That is the deciding factor.

mtdoak 05-25-2005 11:37 PM

Re: flopped quads -- raise the turn or wait?
 
def. wait till the river. Its a rare occasion when you absolutly cripple the deck like this. If it were heads up I'd start firing on the turn but 5 way like this, you want them to make a hand.


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