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-   -   Beginning MTH v2 (http://archives2.twoplustwo.com/showthread.php?t=333783)

OrcaDK 09-10-2005 11:11 AM

Beginning MTH v2
 
I'm finally starting to have some more spare time on my hands, giving me time to work on MTH v2.

I'll be using this post to gather some ideas for v2, i'd like to hear requests for new features, and feedback on the existing features. What is superfluous? What is needed?

/Orca

garion888 09-10-2005 02:55 PM

Re: Beginning MTH v2
 
Pokerstars support would be cool [img]/images/graemlins/smile.gif[/img]

Thanks
-J

MaxPowerPoker 09-10-2005 03:11 PM

Re: Beginning MTH v2
 
1. Support Party tables with names instead of numbers.
2. PokerStars support (would be nice if you could play both Party and Stars tables at the same time)

Plus, I have started using PokerManager (www.pokermgr.com) and as soon as I open PokerManager, MTH crashes.

wdbaker 09-10-2005 04:01 PM

Re: Beginning MTH v2
 
Quite honestly, I use it for it's ability to bring the table with focus to the front and that's it and it does it with great success.

This is the type of application that could get over complicated though and end up going in a million directions...

My only thought is to add things that are specific to what the core was built for which I stated above.

I currently use autohotkey to assign any keys or mouse buttons etc to perform the neccesary table action required.

I know that you have something like it set up. I would like for that to be something we can assign the keys(hot keys) to on our own, maybe simple code for us to write key macro's or just allow us to pick the assignment.

I think this would remain within the scope of the core application and not over complicate the product for you or us. I say for you, but programming a way to assign keys may be over the top in the programming dept, not sure.

A for instance is right now I play NL and I broke my mouse so I have assigned when playing, the arrow keys on keyboard to hit the needed buttons. So when your app brings a window into focus

Left arrow is fold
Down arrow is check or call
Right arrow is bet

Left and Down arrow is check or fold if bet
Up and Right arrow is raise(hold up arrow and hit Right arrow until the amount you want to bet is in the box and then let go of both and hit Right arrow again to confirm the bet)

This set up for me keeps most movements for both limit and NL in a very small geographic area on the keyboard.

But if I every want to change, it's as easy as opening autohotkey and reprogramming it.

What I'm saying I guess is that this would be a wonderful addition for most people who don't want to learn how to use another program like autohotkey... consolidation is the word I'm looking for, consolidate things that relate to your core.

Not asking you to open source, maybe just set up a way to do this in the .ini file or have a seperate app(module) to do the macro's etc...

I will say that using something other than a cursor to hit the buttons does cause the verification screen to pop once in a while, they want to make sure there is some one on board that vessel... [img]/images/graemlins/blush.gif[/img]

Did I say great job yet, you truly filled a niche that I'm sure is large for multitablers lacking multiple 1600X1200 screens etc... If you don't get it to the masses soon I'm sure someone will steal the basic concepts as I'm sure they could all be done in autohotkey alone, although as good as .net I don't know.

Good Job
Good Job
Great Job ! ! !

Ok I'm done rambling LOL [img]/images/graemlins/grin.gif[/img]

One Street at a Time
wdbaker Denver, Co

grinin 09-11-2005 02:14 AM

Re: Beginning MTH v2
 
an option to not move any tables in any way, and simply mark the active table using some sort of colored thingy instead

imported_bingobazza 09-11-2005 08:38 AM

Re: Beginning MTH v2
 
[ QUOTE ]
an option to not move any tables in any way, and simply mark the active table using some sort of colored thingy instead

[/ QUOTE ]

terry85201 09-11-2005 11:37 AM

Re: Beginning MTH v2
 
some info from you on how we might make a donation for such a great aid!

OrcaDK 09-11-2005 04:16 PM

Re: Beginning MTH v2
 
Thanks for all your replies. Thanks for your detailed reply wdbaker, MTH does support control by keyboard currently. And you should be able to set up your own controls by editing the .config file [img]/images/graemlins/smile.gif[/img]

@Terry

Regarding donations. I really appreciate your willingness to donate, but i honestly won't encourage you to donate before i have something ready. The reason being that i can't give any kind of timeline as to when i'll have v2 ready for public testing. And i can imagine nothing worse than having received donations and then not being able to release anything due to unforeseeable circumstances.

MaxPowerPoker 09-13-2005 09:42 AM

Re: Beginning MTH v2
 
[ QUOTE ]
1. Support Party tables with names instead of numbers.
2. PokerStars support (would be nice if you could play both Party and Stars tables at the same time)

Plus, I have started using PokerManager (www.pokermgr.com) and as soon as I open PokerManager, MTH crashes.

[/ QUOTE ]

3. Absolute support

FatTony21 09-13-2005 03:47 PM

Re: Beginning MTH v2
 
Have the autoposition tables feature support multiple monitors. Maybe you could set the maximum number of tables per monitor to 4, then automatically start positioning them in the next monitor.

MaxPowerPoker 09-13-2005 05:45 PM

Re: Beginning MTH v2
 
[ QUOTE ]
Have the autoposition tables feature support multiple monitors. Maybe you could set the maximum number of tables per monitor to 4, then automatically start positioning them in the next monitor.

[/ QUOTE ]

Excellent suggestion!

4thstreetpete 09-18-2005 07:57 PM

Re: Beginning MTH v2
 
Excellent product OrcaDK! I'm not sure if others have this problem but why is it when I sit out on one of the tables MTH doesn't seem to work anymore. Is there a fix for this?

The multiple monitor support is excellent. Keep up the great work.

ProsperousOne 09-19-2005 08:44 PM

Re: Beginning MTH v2
 
1. Ability for the tables to stay where they are, but not loose focus?

2. Crypto Support. [img]/images/graemlins/smile.gif[/img] (for us bonus whores) [img]/images/graemlins/cool.gif[/img]

Throxx 09-20-2005 04:14 PM

Re: Beginning MTH v2
 
[ QUOTE ]
an option to not move any tables in any way, and simply mark the active table using some sort of colored thingy instead

[/ QUOTE ]

And an optional audio cue.

OrcaDK 09-27-2005 05:28 PM

Re: Beginning MTH v2
 
I'm progressing slowly towards a release, though it'll still be some time.

I'm gonna need some beta testers before i'm releasing the new version, this time i want to know that everything works... Well, at least better than v1 [img]/images/graemlins/smile.gif[/img]

If anyone is interested, send me a PM. I would prefer if you're on MSN Messenger as that'll make it easier for me to release new versions and receive/give feedback etc.

/Orca

09-28-2005 02:37 AM

Re: Beginning MTH v2
 
The ability to use autohotkeys and gamepad buttons would be fantastic.

mmbt0ne 09-28-2005 02:47 AM

Re: Beginning MTH v2
 
My only problem with it is that it's really hard to follow the action on a table when it's switching between 8 tables. I'm trying to think of some logistical way to make this easier, but I can't quite do it yet.

OrcaDK 09-28-2005 05:03 AM

Re: Beginning MTH v2
 
V2 will have the ability to not move the tables, it'll just mark them with a red/blue/green border. Obviously this'll only be good if you've got enough monitors to avoid overlapping when playing 8 tables, otherwise you'll have to stick with the tables being moved. Please post if you've got any ideas as to how it could be made easier to follow the action.

MaxPowerPoker 09-28-2005 08:52 AM

Re: Beginning MTH v2
 
[ QUOTE ]
V2 will have the ability to not move the tables, it'll just mark them with a red/blue/green border. Obviously this'll only be good if you've got enough monitors to avoid overlapping when playing 8 tables, otherwise you'll have to stick with the tables being moved. Please post if you've got any ideas as to how it could be made easier to follow the action.

[/ QUOTE ]

I know this was mentioned before (maybe in another thread) but will there be a feature that works this way:

Multiple monitors.
Auto arrange tables so that there are 4 tables per monitor.
Table is moved to bottom right of the "main" monitor when it is time to act, and is moved back to its original position after you act.

OrcaDK 09-28-2005 09:44 AM

Re: Beginning MTH v2
 
[ QUOTE ]
I know this was mentioned before (maybe in another thread) but will there be a feature that works this way:

Multiple monitors.
Auto arrange tables so that there are 4 tables per monitor.
Table is moved to bottom right of the "main" monitor when it is time to act, and is moved back to its original position after you act.

[/ QUOTE ]

Yes there will [img]/images/graemlins/smile.gif[/img]

PrincipalSkinner 09-28-2005 12:10 PM

Re: Beginning MTH v2
 
Let me say for starters that this is an extremely valuable program for me; moreso than pokertracker or the headsup display programs.

I have no desire at all to buy thousands of dollars worth of monitors and then have to beat my brains out moving my mouse pointer over acres of screen space to play the 14 tables that I now play with your program.

My three concerns with the current program are:

1. I am entirely dependent on Party and skins. Party is doing their best to eliminate rakeback, which is an important part of my income. Naturally I would like to see this program adopted to other sites, probably Prima, since there seem to be several lucrative bonus and rakeback schemes on Prima sites. I think it would be a waste of time to adopt the program to crypto sites since their software is so vexing in general and their new "speeded-up" games (shorter response time) would drastically reduce the number of tables we could effectively play. Pokerstars with their 5-table max would also be kind of pointless.

2. I purchased a cheap LCD monitor at Walmart and run it off my laptop for table selection (keep the games on the main screen and the lobbies and the tables window on the monitor). This works very well. However with the present program, the game tables have to be on the main screen. I would love to have the program work with the games on the auxiliary screen so that I could read email and surf the net while playing.

3. My last concern is the "multiple-car-pileup" effect already alluded to above. Literally EVERY SINGLE TIME I PLAY I experience this at least once. I laboriously load my 14 tables and get everything running smoothly for awhile, and then it starts:
(connection is very good) turns to connection is good, poor, lost, internet delays 12 seconds, 14 seconds, etc., trying to reconnect, action keys become frozen on the few tables that are still functioning, etc. This is really a nightmare, but in no way do I consider it the fault of your program; nor do I visualize any way you could alter your program to deal with this. It is either the fault on the sites or my ISP (I have a chespo dial-up connection). I'd like to know if other prople are experiencing this and if there is any cure and if it would be just as bad or worse if we were running prima sites rather than party sites.

If you'd like some money, tell us where to send it--Thanks again for a great program. [img]/images/graemlins/smile.gif[/img] [img]/images/graemlins/smile.gif[/img]

mmbt0ne 09-28-2005 03:48 PM

Re: Beginning MTH v2
 
Ok, here's an idea. A lot of people here use the 2001fp too, so this will be extra nice for them.

From what I've noticed it seems that your program swaps the active table with the next table in the queue as soon as an action has been taken. I use it 8 tabling sngs right now, so for purpose of discussion, let's lable the positions as follows (with a half-assed screen diagram)

1.(5)...2.(6)
3.(7)...4.(8)

where the numbers in parantheses are behind the other numbers.

So, instead of swapping the table in position 1 with the table in position 7 when it's up, what if you rotate 7 to 1, 1 to 2, 2 to 3, and so on. Assuming this would keep recent tables on the top layer of screen, it would be a lot easier to follow the action.

OrcaDK 09-28-2005 03:54 PM

Re: Beginning MTH v2
 
[ QUOTE ]
I have no desire at all to buy thousands of dollars worth of monitors and then have to beat my brains out moving my mouse pointer over acres of screen space to play the 14 tables that I now play with your program.

[/ QUOTE ]
I hear ya!

[ QUOTE ]
1. I am entirely dependent on Party and skins. Party is doing their best to eliminate rakeback, which is an important part of my income. Naturally I would like to see this program adopted to other sites, probably Prima, since there seem to be several lucrative bonus and rakeback schemes on Prima sites. I think it would be a waste of time to adopt the program to crypto sites since their software is so vexing in general and their new "speeded-up" games (shorter response time) would drastically reduce the number of tables we could effectively play. Pokerstars with their 5-table max would also be kind of pointless.

[/ QUOTE ]
The initial v2 release will be Party only. I want to release the beta version asap, so i gotta stick to Party which i'm starting to know pretty well, interaction wise. The main thing about v2 though is that the internals have been _completely_ rewritten, so MTH is now 100% prepared for multiple sites, even at the same time. I expected to expand into supporting Prima, Crypto and Stars in due time.

[ QUOTE ]
2. I purchased a cheap LCD monitor at Walmart and run it off my laptop for table selection (keep the games on the main screen and the lobbies and the tables window on the monitor). This works very well. However with the present program, the game tables have to be on the main screen. I would love to have the program work with the games on the auxiliary screen so that I could read email and surf the net while playing.

[/ QUOTE ]
In v2 i've made it so that you define a "play area". For instance, i'm running two 2001FP's, if i were to utilize them both totally, my play area would be from 0,0 to 3200,1200. If i were to just use one of them, it'd be from 0,0 to 1600,1200, or from 1600,0 to 3200,1200.

In this way you can totally dictate where the tables can go and where they can't go. You can furthermore set several settings defining how the windows should be placed (if at all).

[ QUOTE ]
3. My last concern is the "multiple-car-pileup" effect already alluded to above. Literally EVERY SINGLE TIME I PLAY I experience this at least once. I laboriously load my 14 tables and get everything running smoothly for awhile, and then it starts:
(connection is very good) turns to connection is good, poor, lost, internet delays 12 seconds, 14 seconds, etc., trying to reconnect, action keys become frozen on the few tables that are still functioning, etc. This is really a nightmare, but in no way do I consider it the fault of your program; nor do I visualize any way you could alter your program to deal with this. It is either the fault on the sites or my ISP (I have a chespo dial-up connection). I'd like to know if other prople are experiencing this and if there is any cure and if it would be just as bad or worse if we were running prima sites rather than party sites.

[/ QUOTE ]
As you also conclude, i can't see any way MTH shuold be the cause of this, MTH doesn't contain any network code at all that should be able to cause havoc.

[ QUOTE ]
If you'd like some money, tell us where to send it--Thanks again for a great program. [img]/images/graemlins/smile.gif[/img] [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]
Again, i appreciate it very much [img]/images/graemlins/smile.gif[/img] But i'd prefer to wait with the donations before i've got a stable v2 up and running, i'd feel very bad about receiving donations if i were to postpone v2 for some unexpected reason.

OrcaDK 09-28-2005 04:00 PM

Re: Beginning MTH v2
 
[ QUOTE ]
Ok, here's an idea. A lot of people here use the 2001fp too, so this will be extra nice for them.

From what I've noticed it seems that your program swaps the active table with the next table in the queue as soon as an action has been taken. I use it 8 tabling sngs right now, so for purpose of discussion, let's lable the positions as follows (with a half-assed screen diagram)

1.(5)...2.(6)
3.(7)...4.(8)

where the numbers in parantheses are behind the other numbers.

So, instead of swapping the table in position 1 with the table in position 7 when it's up, what if you rotate 7 to 1, 1 to 2, 2 to 3, and so on. Assuming this would keep recent tables on the top layer of screen, it would be a lot easier to follow the action.

[/ QUOTE ]

I actually implemented this in v1 in the beginning. The tables would slowly move further and further away from the active table, as new tables became active - and inactive. It didn't work very well though. When multiple tables lay on top of each others, they would constantly swap places by themselves. Party activates the windows constantly at weird places, when a new hand is dealt and so forth. So it really just ended up with a lot of code resulting in no real use.

I'm thinking about somehow giving each table a unique color, and then overlaying this color on the title bar, to indicate the tables color. Then you could press the color on some kind of "taskbar", which would result in the corresponding window going to the top so you could follow the action.

Another solution i worked with involved making some API calls forcing the most recent windows to become topmost, meaning that no window could be placed on top of it. It actually worked great, until MTH crashed for some reason (which does, and will happen if we're realistic), then those tables would persist their topmost status, meaning that you suddenly had some tables that covered a lot of the screen, and no matter what, you couldn't hide them, you had to close them. Obviously that wasn't a stable solution [img]/images/graemlins/smile.gif[/img]

wdbaker 09-28-2005 06:51 PM

Re: Beginning MTH v2
 
[ QUOTE ]
[ QUOTE ]
3. My last concern is the "multiple-car-pileup" effect already alluded to above. Literally EVERY SINGLE TIME I PLAY I experience this at least once. I laboriously load my 14 tables and get everything running smoothly for awhile, and then it starts:
(connection is very good) turns to connection is good, poor, lost, internet delays 12 seconds, 14 seconds, etc., trying to reconnect, action keys become frozen on the few tables that are still functioning, etc. This is really a nightmare, but in no way do I consider it the fault of your program; nor do I visualize any way you could alter your program to deal with this. It is either the fault on the sites or my ISP (I have a chespo dial-up connection). I'd like to know if other prople are experiencing this and if there is any cure and if it would be just as bad or worse if we were running prima sites rather than party sites.

[/ QUOTE ]
[ QUOTE ]
As you also conclude, i can't see any way MTH shuold be the cause of this, MTH doesn't contain any network code at all that should be able to cause havoc.

[/ QUOTE ]

[/ QUOTE ]

I have had many of these multi car pile ups and am just figuring out what is causing them.

Here is my hypothesis:
As soon as a table sits you out for what ever reason, a query box pops to find out if you want to sit out or let you know that you are sitting out. If this goes unanswered it steals the focus from moving to the appropriate table and ends up buried, if you don't find it fast suddenly other tables are blinking and sitting you out, thus the infamous mutli-car pileup(same thing would happen with timing you out) [img]/images/graemlins/smile.gif[/img]

You can experiment with it yourself by letting a table go out and not responding to it, it will soon be covered and then preventing others from coming up.

The answer would be to take the timing or timed out tables out of the process immediately so the rest can keep going and maybe put them in a seperate corner until they are safely fixed, closed, restarted, dealt with(function normally again) etc...

This may be cause your program checks each table in a circular hunt fashion for table with focus but once the hunt starts over again...

I am sure that what I'm saying is not 100% accurate as i'm not a programmer but is as close as I can figure with my pea brain [img]/images/graemlins/laugh.gif[/img]

As for the freezing up etc... it's probably due to the complications above in the sense that you begin trying to catch up thus pushing more buttons, switching faster, pounding the keyboard, puninshing the mouse etc.... causing your computer to go into hyperoverloadedcan'tcatchupwatchmedienow mode [img]/images/graemlins/laugh.gif[/img]

Love the program, keep up the good work, this will be a best seller soon upon release is my guess

One Street at a Time
wdbaker Denver, Co

OrcaDK 09-28-2005 06:58 PM

Re: Beginning MTH v2
 
That might be a reason for the tables timing out suddenly, but it still shouldn't cause the connection to drop [img]/images/graemlins/smile.gif[/img]

Btw, v2 will also feature prioritized queues. Meaning a table waiting for you to "Post blind" or "Sit out" will be pushed up in the queue, since the timeout on such an action is so much shorter than on normal actions. This in it self, should alleviate the problem somewhat.

09-28-2005 07:01 PM

Re: Beginning MTH v2
 
My take on it: if there is a button (e.g., "I am back") present on a table, then MTH sees this as a table needing action and other tables then must wait in the que until the current table is dealt with. I think minimizing such a table may have the same affect as completing action, and so, prevent pile up. I'm not sure but I think that is what I found last time I piled.

PS - 14 tables! Wow.

wdbaker 09-28-2005 07:20 PM

Re: Beginning MTH v2
 
what he said [img]/images/graemlins/smile.gif[/img]

I think you may be right, thanks for condensing my book like post into a small paragraph [img]/images/graemlins/laugh.gif[/img]

One Street at a Time
wdbaker Denver, Co

09-28-2005 07:33 PM

Re: Beginning MTH v2
 
you're welcome. now teach me the art of 14-tabling! what level do you play? you must use a strategy of mucho tightness, no? otherwise you couldn't act fast enough, could you?

wdbaker 09-29-2005 04:17 AM

Re: Beginning MTH v2
 
I believe that you are reffering to "PrincipalSkinner", I only play about 6 - 8, ABC game definately TA

One Street at a Time
wdbaker Denver, Co

09-29-2005 07:45 PM

Re: Beginning MTH v2
 
A function that allowed you to identify table(s), such they they don't get buried after you act, so that you could continue to follow the action through showdown. This is critical for multi-tabling when there is substantial, sometimes total, overlap (e.g., when I'm 10-tabling on two average monitors, two of those tables are completely buried when not in focus, and most of the others have so much overlap it is very difficult to see the action).

Specifics: When a table comes into focus that you want to follow after acting, you hit a key that causes the table to go to a position immediately adjacent to the main focus location, and to remain in focus (on top of any other tables already in that position) until the next hand begins at that table. Ideally, there would be 2-3 such secondary focus locations).

Alternatively, you might simply have a key-based function that kept a table of interest on top when it returned to its original location (i.e., so it doesn't get buried) until the start of the next hand.

This is outstanding work already. Thank you.

ProsperousOne 09-29-2005 09:47 PM

Re: Beginning MTH v2
 
I'm creating a psuedo MTH (using AHK) until your program is complete for Crypto sites...

I'm only working with it on 4 tables now, but I've got the same problem... What to do if you're 8 tabling and want to follow or activate a window..

Here's a thought: Have a "window Lock" key, where you can force that window to stay on top so you can follow the action on that table. If another window steals focus, after you act, that "Locked" window will return. I guess you'd have to have any lockded windows on the upper left and the non loced in the lower right? Not quite sure what I'm saying... Damn.. no wonder I'm having so much trouble coding my program!!!

OrcaDK 10-01-2005 12:17 PM

Re: Beginning MTH v2
 
Just a little update.

V2 now supports multiple monitors. It only supports multiple monitors horizontally though, i have no idea how it'll behave if you've got quad monitors in a rectangle (anyone with such a setup using MTH anyways?).

V2 also supports simply marking the active table with a colored border.

It plays a sound when a table is activated (can be turned on/off, several sounds to choose from).

You can now select an active location on any of your monitors, in any of the four corners.

Keyboard controls is under way, in a revised form.

There's now also a an easier way for you to customize MTH using the options window, instead of manually editing a config file.

EDIT: Of course it also supports any Party table you'd want, that includes MTT's, Step's, named tables and so on. Crypto/Stars support is next, probably Stars first. Currently i don't recognize a real need for MTH to support Prima as the mini-view is superb there.

OrcaDK 10-01-2005 09:57 PM

Re: Beginning MTH v2
 
I've got the first beta ready for ya.

Please note, as always, it is a beta, i really cannot predict what errors might occur, so please, be careful [img]/images/graemlins/smile.gif[/img]

You can get MTHv2 at www.improve.dk/MTHV2.rar

As with v1, you still need the .NET Framework

You also need WinRar to unpack the file.

There is no need for installation, just unpack it and run it. Your preferences should be saved between versions.

By changing the preferences, you should be able to use it in almost any way you want. Often you'll get the best result by restarting MTH after changing the settings on the behavior tab.

Enjoy, and please give comments [img]/images/graemlins/smile.gif[/img]

10-02-2005 08:48 PM

Re: Beginning MTH v2
 
OrcaDK,

I wasn’t able to use V2 for more than a few minutes b/c of a few problems:

1.Most importantly, it would not return the tables after action was completed, but instead moved them to a new spot (as if auto position were on, even though it wasn’t). I had them placed manually on a 2nd monitor; they were moved to new positions on the laptop screen.

2.My laptop screen size appeared to be misidentified, as the right most 1” was never used. The screen resolution listed under one tab was incorrect (and couldn’t be changed so far as I could tell).

Recommedation for a new feature for those who want to multi-table beyond their monitor capabilities: allow tables in which you are active after the flop (or through some manual identifier) to remain on top of other tables until the start of the next hand. The idea is to be able to follow the action in a subset of tables in which you are especially interested. I am currently 12-tabling on two monitors and the only way I can follow a specific table is to place all 12 tables on my 2nd monitor, have the focus on the primary monitor, and then drag a table of interest to the main monitor for the duration of a hand.

Thanks for your ongoing work.

OrcaDK 10-03-2005 06:34 PM

Re: Beginning MTH v2
 
[ QUOTE ]
I wasn’t able to use V2 for more than a few minutes b/c of a few problems:

[/ QUOTE ]

Let me start by saying that i'm quite pleased that nothing blew up [img]/images/graemlins/smile.gif[/img]

[ QUOTE ]
1.Most importantly, it would not return the tables after action was completed, but instead moved them to a new spot (as if auto position were on, even though it wasn’t). I had them placed manually on a 2nd monitor; they were moved to new positions on the laptop screen.

[/ QUOTE ]

I've now fixed the bug were tables were being autoarranged even though that feature was turned off.

[ QUOTE ]
2.My laptop screen size appeared to be misidentified, as the right most 1” was never used. The screen resolution listed under one tab was incorrect (and couldn’t be changed so far as I could tell).

[/ QUOTE ]

Are you using your laptop and an external monitor at the same time? Are they running different resolutions? The identified resolution info is naive as it presumes that all monitors are of the same size, alas your resolution might very easily be misidentified. Even though this, your tables ought to line up with the actual corners of the monitors, no matter what resolution they're running. But they didn't?

[ QUOTE ]
Recommedation for a new feature for those who want to multi-table beyond their monitor capabilities: allow tables in which you are active after the flop (or through some manual identifier) to remain on top of other tables until the start of the next hand. The idea is to be able to follow the action in a subset of tables in which you are especially interested. I am currently 12-tabling on two monitors and the only way I can follow a specific table is to place all 12 tables on my 2nd monitor, have the focus on the primary monitor, and then drag a table of interest to the main monitor for the duration of a hand.

[/ QUOTE ]

I've experimented with this form of tracking previously, and i've come to the conclusion that it's too dangerous to implement before i know MTH v2 is 100% stable. The reason being that the way things work results in the windows remaining their "topmost" state, even though MTH quits/crashes. That means if two of your tables were set to be topmost and MTH crashed, they would remain topmost, and you couldn't do anything about it other than closing/reopening the tables.

And trust me, it's mayhem when you're running 12-16 tables on a small monitor and two of the tables suddenly cover more than half your screen... I had it happen to me quite some times when i was still running my single 17" [img]/images/graemlins/smile.gif[/img]

Thank you for trying v2, and even more thanks for helping me solve the bugs!

You can get the newest version at the same URL.

10-03-2005 07:51 PM

Re: Beginning MTH v2
 
Forgive the poor formatting below with the quotes...

[ QUOTE ]
[ QUOTE ]
I wasn’t able to use V2 for more than a few minutes b/c of a few problems:

[/ QUOTE ]

Let me start by saying that i'm quite pleased that nothing blew up [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

Me too!


[ QUOTE ]
2.My laptop screen size appeared to be misidentified, as the right most 1” was never used. The screen resolution listed under one tab was incorrect (and couldn’t be changed so far as I could tell).

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Are you using your laptop and an external monitor at the same time?

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Yes.

Are they running different resolutions?

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Yes. the 2nd monitor has a lower max than my laptop.

The identified resolution info is naive as it presumes that all monitors are of the same size, alas your resolution might very easily be misidentified. Even though this, your tables ought to line up with the actual corners of the monitors, no matter what resolution they're running. But they didn't?

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They didn't go to the 2nd monitor ever, so I don't know if they would have lined up. But they never lined up on my lap top on the right side (other edges were fine).

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Recommedation for a new feature for those who want to multi-table beyond their monitor capabilities: allow tables in which you are active after the flop (or through some manual identifier) to remain on top of other tables until the start of the next hand. The idea is to be able to follow the action in a subset of tables in which you are especially interested. I am currently 12-tabling on two monitors and the only way I can follow a specific table is to place all 12 tables on my 2nd monitor, have the focus on the primary monitor, and then drag a table of interest to the main monitor for the duration of a hand.

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I've experimented with this form of tracking previously, and i've come to the conclusion that it's too dangerous to implement before i know MTH v2 is 100% stable. The reason being that the way things work results in the windows remaining their "topmost" state, even though MTH quits/crashes. That means if two of your tables were set to be topmost and MTH crashed, they would remain topmost, and you couldn't do anything about it other than closing/reopening the tables.

And trust me, it's mayhem when you're running 12-16 tables on a small monitor and two of the tables suddenly cover more than half your screen... I had it happen to me quite some times when i was still running my single 17" [img]/images/graemlins/smile.gif[/img]

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gottcha.

Thank you for trying v2, and even more thanks for helping me solve the bugs!

You can get the newest version at the same URL.

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BaThR0oM 10-04-2005 01:33 AM

Re: Beginning MTH v2
 
Hey OrcaDK, I wanna start off by saying I love your program. I downloaded the latest update of MTH v2 and for some reason it keeps erroring on me or just closing. The message I keep getting is "setup error" - Failed to load resources from resource file. Please check your setup. I play 8-12 tables. The whole night I kept getting the error and kept reloading it to play poker. Is there any way for me to fix this? Thank you OrcaDK~.

10-06-2005 12:08 AM

Re: Beginning MTH v2
 
OrcaDK,

I’ve given the current version a swing and explored all of the functions, which appear to work fine except for some monitor issues, which now seem a little different then I described previously.

Laptop 1400x1050
2nd 1280 x 1024

Now, the second monitor is recognized, and if I use auto position, the tables will be organized on both monitors. However, the program misidentifies the dividing point between monitors. It thinks that the division is 1” from the right edge of my laptop (my 2nd monitor is to the right of the laptop). So, a table which should start at the left edge of the 2nd monitor, instead starts 1” from the right edge of my laptop and extends onto the 2nd monitor. I think the reason I didn’t see it this way last time, was b/c my 2nd monitor was on the left side of my laptop and your program didn’t see that. Instead, it ignored that monitor. Regardless, V2 doesn’t properly identify the right side of my laptop.

I really like options for key control! I am playing while typing, although, I just “C”hecked my QQ on the xxx flop. I seem to get more security checks when using keys instead of AHK, that moves the mouse.

10-06-2005 12:26 AM

Re: Beginning MTH v2
 
It looks like there is a problem when "keep active table in place" is selected. Sometimes the table doesn't get replaced, but instead, gets buried under the next table. Then, it stays buried even when it should pop back to the top.


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