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-   -   OOT RISK League, Tentative Rules (http://archives2.twoplustwo.com/showthread.php?t=389797)

Scotch78 12-02-2005 06:49 AM

OOT RISK League, Tentative Rules
 
Territory Selection & Initial Unit Placement:
Blind-at-Once. Manual would extend each game time by a couple hours at the selected site; it simply won't work.

Card Scale:
5,5,5,5 I'm vetoing both endlessly escalating card scales, they turn the endgame into a crapshoot, and I don't know about you, but I do not want to listen to a braggart who's only skill was rolling dice.

Season Length:
8 weeks. Even though more people voted for 10 weeks, I don't want to lose a lot of people who wanted 4-6 weeks.

Playoff Style:
Double Elimination. But since there's 5 losers every game instead of just one, it'll be quintuple elimination. So everyone is guaranteed 5 games. The remaining 3 weeks will be devoted to some sort of playoffs, structure to be dependant on the number of entrants.

Cost:
$0. [censored] cheapskate losing [censored] players [img]/images/graemlins/mad.gif[/img]

Signup:
PM me a non-hotmail address (we've had some problems with them). If we are unable to get a multiple of six, it will be at my discretion to (dis)allow the remaining players, so respond sooner rather than later.

Scott

JaBlue 12-02-2005 07:02 AM

Re: OOT RISK League, Tentative Rules
 
having no prize is stupid.

that said, i'm not going to play in this crap so it doesn't really matter what I think

Scotch78 12-02-2005 04:51 PM

*bump*
 
Only two sign-ups so far.

Alobar 12-02-2005 04:53 PM

Re: OOT RISK League, Tentative Rules
 
ugh....honestly not having a prize pool is SUPER gay.This is going to be a considerable amount of time invested, and I think way to many people are going to flake without some "incentive" to win.

durron597 12-02-2005 05:04 PM

Re: OOT RISK League, Tentative Rules
 
Meh, with no prize pool, I couldn't get into this, sorry.

bugstud 12-02-2005 05:05 PM

Re: OOT RISK League, Tentative Rules
 
honestly, make it a $$$ thing. people that want to play will still pony up.

Cancuk 12-02-2005 05:11 PM

Re: OOT RISK League, Tentative Rules
 
what everybody else said.

money is needed to make it legit.

TomCollins 12-02-2005 05:41 PM

Re: OOT RISK League, Tentative Rules
 
Everyone post the least and most youd pay to play.

$10-50 for me.

JonPKibble 12-02-2005 05:48 PM

Re: OOT RISK League, Tentative Rules
 
$0

jacki 12-02-2005 06:03 PM

Re: OOT RISK League, Tentative Rules
 
[ QUOTE ]
Everyone post the least and most youd pay to play.

$10-50 for me.

[/ QUOTE ]

$10-$50 is a good range for me.

LondonBroil 12-02-2005 06:07 PM

Re: OOT RISK League, Tentative Rules
 
I'm in, but the game of RISK can turn into a popularity contest a large percentage of the time.

Are you allowed to make truces? Can 2 teams gang up on another?

Seems like with prize money involved there could be collusion.

Voltron87 12-02-2005 06:10 PM

Re: OOT RISK League, Tentative Rules
 
if everyone has a clue and pays attention manual selection does not take that long. it will only take five minutes if everyone is there. this has to be for money, 20$ or 25$ should work fine.

TomCollins 12-02-2005 06:18 PM

Re: OOT RISK League, Tentative Rules
 
[ QUOTE ]
if everyone has a clue and pays attention manual selection does not take that long. it will only take five minutes if everyone is there. this has to be for money, 20$ or 25$ should work fine.

[/ QUOTE ]

If we do this as a league, it will be pretty hard to get 6 people there. Hell, I still have 2 games from wankers who havent moved in 3 days open. Move people!

TomCollins 12-02-2005 06:20 PM

Re: OOT RISK League, Tentative Rules
 
[ QUOTE ]
I'm in, but the game of RISK can turn into a popularity contest a large percentage of the time.

Are you allowed to make truces? Can 2 teams gang up on another?

Seems like with prize money involved there could be collusion.

[/ QUOTE ]

Collusion is a good strategy in the game, and alliances are encouraged. However, I think splitting prize money is patently unfair, and we would have to go on the honor that splitting prize money is competely disallowed.

Voltron87 12-02-2005 06:21 PM

Re: OOT RISK League, Tentative Rules
 
I tend to favor 4-5 player games, they are more interesting and move faster. Remember, this is the start of the game and that will be easier to get everyone on the same page for then rather than later.

blind picking sucks, and manual one by one is a much better form of the game.

Scotch78 12-02-2005 09:34 PM

Re: OOT RISK League, Tentative Rules
 
The fee is now $30. In addition, El Diablo will be sweetening the pot with his $30 dead money. If you signed up already and no longer want to play, say so in this thread so everyone will know that you're a [censored] cheapskate [censored] player.

Scott

mostsmooth 12-02-2005 09:42 PM

Re: OOT RISK League, Tentative Rules
 
[ QUOTE ]
The fee is now $30. In addition, El Diablo will be sweetening the pot with his $30 dead money. If you signed up already and no longer want to play, say so in this thread so everyone will know that you're a [censored] cheapskate [censored] player.


[/ QUOTE ]
im not paying to play.
call me whatever you want

12-03-2005 12:15 AM

Re: OOT RISK League, Tentative Rules
 
in

Scotch78 12-04-2005 01:35 PM

Re: OOT RISK League, Tentative Rules
 
I only have about ten e-mail addresses so far, so everyone who replied in this thread, please PM me an e-mail address. Also, please note that the cost has been changed to $30.

Scott

uw_madtown 12-04-2005 02:36 PM

Re: OOT RISK League, Tentative Rules
 
[ QUOTE ]
[ QUOTE ]
The fee is now $30. In addition, El Diablo will be sweetening the pot with his $30 dead money. If you signed up already and no longer want to play, say so in this thread so everyone will know that you're a [censored] cheapskate [censored] player.


[/ QUOTE ]
im not paying to play.
call me whatever you want

[/ QUOTE ]

einbert 12-04-2005 02:44 PM

Re: OOT RISK League, Tentative Rules
 
$0-$200.

I think voltron has a point and manual placement is much more skill-intensive, but with more than three-player games manual placement probably really will take way too long.

Re:card-scale
You're absolutely right.

Vavavoom 12-04-2005 02:48 PM

Re: OOT RISK League, Tentative Rules
 
What days will the games take place....and at what times ??

I'm GMT fwiw...

TomCollins 12-04-2005 02:51 PM

Re: OOT RISK League, Tentative Rules
 
[ QUOTE ]
What days will the games take place....and at what times ??

I'm GMT fwiw...

[/ QUOTE ]

They don't have to take place at a specific time, as long as you check your email fairly often. Most games take less than a week if people check email regularly.

Vavavoom 12-04-2005 02:55 PM

Re: OOT RISK League, Tentative Rules
 
[ QUOTE ]
They don't have to take place at a specific time, as long as you check your email fairly often. Most games take less than a week if people check email regularly.


[/ QUOTE ]

Tom,

I assumed that the games would be played how they had been played the past week...Over the course of a couple of hours...Hence why I asked what time...I'd be at work druing the day but able to play - evenings are a little more touch and go...

Vava

Scotch78 12-04-2005 03:38 PM

Re: OOT RISK League, Tentative Rules
 
[ QUOTE ]
I think voltron has a point and manual placement is much more skill-intensive, but with more than three-player games manual placement probably really will take way too long.


[/ QUOTE ]

The regular season will be blind-at-once, but the playoffs, or at least the championship, will be manual.

Scott

Scotch78 12-04-2005 03:40 PM

Re: OOT RISK League, Tentative Rules
 
[ QUOTE ]
What days will the games take place....and at what times ??

[/ QUOTE ]

I will most likely have everyone e-mail me weekly with schedules of their free time. From those, I will assign each game 2-3 1-2 hour blocks to help speed things up, but I am guessing that much of the play will not be simultaneous.

Scott

einbert 12-04-2005 03:44 PM

Re: OOT RISK League, Tentative Rules
 
[ QUOTE ]
The regular season will be blind-at-once, but the playoffs, or at least the championship, will be manual.

[/ QUOTE ]

This sounds like a great solution.


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