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-   -   Funky Games to call when it's dealer's choice (http://archives2.twoplustwo.com/showthread.php?t=393690)

henrikrh 12-07-2005 08:09 PM

Funky Games to call when it\'s dealer\'s choice
 
Gonna be playing some dealer's choice hoem games later this december, triple draw, omaha and hold'em are the usual suspects. Any ideas for funkey games I should call, alreayd planning to introduce the group to padooki. Once got everyone to go along with playing 12-card stud (first hand we played one guy had a broadway straight showing)

Yads 12-07-2005 08:31 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
Courcheval, it's like Omaha, but you deal the first community card before the first round of betting, followed by 2 to complete the flop, afterwards played like Omaha. You can play with 4 or 5 cards, but I think it's more commonly played with 5.

ZenMusician 12-07-2005 09:20 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
7-Card No Peek.

-ZEN

EMcWilliams 12-07-2005 11:11 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
I always call razz or lowball cause no one else understands it and its an easy pot for me. Thermonuclear pineapple is the way to go.

Solami17 12-07-2005 11:36 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
7-card Omaha...try that one on for size

tonypaladino 12-08-2005 12:53 AM

Re: Funky Games to call when it\'s dealer\'s choice
 
Acey Duecey, Razz, Pineapple..

12-08-2005 02:04 AM

Re: Funky Games to call when it\'s dealer\'s choice
 
Anaconda is a classic in hy homegames. Its a 7s bastard.

Each player is dealt 7 cards, he then discards 3 cards and hands them to the player on his left. He now reviews his new 7 cards, selects the best 5-card hand and places it face down on the table. Each player reveals his first downcard and a round of betting follows, this continues with a betting round per turning of the first 4 cards. Betting structure pretty much follows 7s, so there is some strategic considerations to be made in your chosen way of revealing your cards (bluff, wanting them to think you bluff, position etc.)

Can also be played HI/LO. [img]/images/graemlins/smile.gif[/img]

It's a game out outrageous bluffs, valiant use of reads and some good memory skills...fun stuff.

Other than that, I think conventional poker wisdom tells to select games that give a strong positional advantage when holding the button (draw, hold'em, omaha etc.)

peritonlogon 12-08-2005 05:44 AM

Re: Funky Games to call when it\'s dealer\'s choice
 
The way I've played Anaconda,
everyone is dealt 7 cards face down- bet
3 cards past to your left-bet
2 cards past to your left -bet
1 card past your left -bet

winning hands are usually low quads, mid SFs or occasionally a big boat.

peritonlogon 12-08-2005 05:48 AM

Re: Funky Games to call when it\'s dealer\'s choice
 
Cincinatti---- it's 5 card draw then a Holdem flop turn and river.
And there is even a wild version of this (low board or low hole, i can't remember)called Lame Brain Pete!!!!

Lottery Larry 12-08-2005 02:27 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
Here's one that works and is based on normal games:

Five-Seven-Nine

This is a 5-card draw game that becomes a roll-your-own 7stud hi-low game (with 9-high as the qualifier for low)

Ante, get 5 cards. Turn in up to 3 cards to get up to 4 back (your discards + 1 more). Bet

Turn in up to 3 to get up to 4 again (you now have 7 cards). Bet

Arrange your hand in a stack. For 4 rounds, turn over top card and bet (high hand must lead). You end up with 4 up cards and 3 down cards, just like 7 stud/8.

Declare, then bet at the end.

Lottery Larry 12-08-2005 02:28 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
[ QUOTE ]
Thermonuclear pineapple is the way to go.

[/ QUOTE ]

How do you know about ThermoNuclear Pineapple?

12-08-2005 05:17 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
This one's called 3-5-7. They play it at the bust-out-table during a tourny.

Everyone ante's $1 (or whatever) to the center, then places (3) $1 bills or chips in front of them.

Your delt 3 cards. During this round 3's are wild. You have the option of showing down or not. If you showdown, you and the others at the showdown show your cards to each other only (those not in the showdown can't see) and decide between yourselves who has the best hand. Straights count but flushes do not. The winner takes the pot money from the middle ($1 for all playing) and the loser(s) have to put in another $1.

If no one shows down, the last person to act gets to take back $1 from the money in front of him.

Next round you get 2 more cards for a total of 5. This round, 5's are wild. Again, everyone has an option of staying in or going out. Again, at the showdown, only those who stay in see the cards. Winners take the pot, losers put in. Now flushes also apply.

Last round, 2 more cards for a total of 7 and 7's are wild. Everything goes as before, except all show down.

The game goes on until one person has taken back all the money in front of him.

Lottery Larry 12-08-2005 06:59 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
[ QUOTE ]
This one's called 3-5-7.
Straights count but flushes do not.

[/ QUOTE ]

Why not? That means straight flushes are no good either, making trips and pairs way too dominant.
Or do you assume everyone with a 3-flush will continue anyway, so let them pay to draw?


"If no one shows down, the last person to act gets to take back $1 from the money in front of him."
Ugh- extra bonus for position?

12-08-2005 06:59 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
[ QUOTE ]
The way I've played Anaconda,
everyone is dealt 7 cards face down- bet
3 cards past to your left-bet
2 cards past to your left -bet
1 card past your left -bet

winning hands are usually low quads, mid SFs or occasionally a big boat.

[/ QUOTE ]

Yeah, I don't know if 'our' rules are the correct way to play it, so yours may very well be the right way. Still, in these bastardized poker variants 'rules' often vary from place to place/table to table. [img]/images/graemlins/smile.gif[/img]

blank frank 12-08-2005 07:50 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
I have over 700 at my web site. My favorites are Anaconda and Three Card Guts, but a poker night does not go by without at least one game of King Little or Monty Priscilla King Snake.

Ringo_Mojo 12-08-2005 08:19 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
There's a book called "Dealer's Choice" written by a friend of a friend, its all about crazy poker games.
The one i've always wanted to play was River Of Blood, if the river card is red then there's another round of betting, if the 6th card is also red, then there's another, until a black card is dealt.

12-08-2005 08:39 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
[ QUOTE ]
The way I've played Anaconda,
everyone is dealt 7 cards face down- bet
3 cards past to your left-bet
2 cards past to your left -bet
1 card past your left -bet

winning hands are usually low quads, mid SFs or occasionally a big boat.

[/ QUOTE ]

this is how I play it too. Think the average winning hand is approximately queens or jacks full. We usually play high-lo. Without the nut low, you don't tend to be very confident for the low end, although sometimes when lots of people fold early and you have passed only high cards you can be a little more confident in a bad 6 or smooth 7.

My favourite invention (never seen it anywhere else) is a hi-lo game called Roll Em. Everyone is dealt 7 cards face down as per anaconda. You keep four of the cards and put three down in front of you. There is a round of betting and eveyone rolls one card in front of them. repeat until all three cards in front of you are exposed.

After the final round of betting you make a 5 card hand from the four cards you kept and the three rolled cards of anyone still in the game EXCEPT your own. If you declare hi-lo (very rare), you can use a different set of three cards for the high and the low.

There are a number of interesting catches in this game. If someone folds, then the cards in front of them that you may have been relying on fold with them. So your monster can easily get ruined by another player.

Average winning hand is quite similar to anaconda for the high but very board dependent for the low (if the lowest card anyone rolls is an 8, no-one can make better than an 8 low). Since you can't use your own cards, low cards kept are weakened if you have to roll a low card that others can use but you can't.

EMcWilliams 12-09-2005 09:13 AM

Re: Funky Games to call when it\'s dealer\'s choice
 
Read about it here. We use it often to settle the pot at the end of the night, as it is a little less luck oriented than HE.

12-09-2005 02:17 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
[ QUOTE ]
My favourite invention (never seen it anywhere else) is a hi-lo game called Roll Em.

[/ QUOTE ]

From time to time we would play Roll'Em in college as an addendum to whatever game we were playing (to add betting rounds). So we would play 5 card draw roll'em, 7 card stud roll'em, hold'em and roll'em, etc. Lots of fun.

EasilyFound 12-09-2005 05:42 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
One favorite from my home game is a game called "Push," aka "Take It Or Leave It." I'll see if I can find a link to the rules, b/c it is a lot to summarize.

Another game I found interested is something called English Stud. Two down and one up, bet. One up, bet. One up, bet. Then there are two draw rounds. I've always played it for free. I suppose you could play it to pay for the draw. Anyway, discard an up card, you get an up card. Discard a down card, get a down card. YOu fill after everyone had discarded the card.

EasilyFound 12-09-2005 05:50 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
Here are the rules for "Push"

keep it or shove it

(n phrase) A form of five-card stud, found only in home games, a high-low game in which, after each player has been dealt one downcard, each player gets a choice, in order, on each succeeding card. When each player has one downcard, there is a betting round. The dealer then offers a card off the deck to the first player. If the player wants that card, he keeps it. If he does not want it, he immediately gets the next card off the deck, and the first card is offered to the second player, who has the same options. He can take the card, or immediately get the next card off the deck, in which case the spurned card is offered to the third player, and so on. This continues until everyone has one upcard, at which point there is a second round of betting. Any card that goes all the way around the table without stopping at anyone, including the dealer, becomes dead. After the betting has been equalized, the operation starts all over, with a card being offered in turn to each player. After each time of each active player having the same number of upcards, another round of betting ensues. After each player has four upcards, each player has the opportunity of replacing an upcard with an upcard, or the downcard with another downcard (the twist), followed again, of course, by another round of betting, and then a declaration, and then the determination of the two winners. This game is sometimes called take it or leave it, shove 'em along, or push.

NOTES: In my home game, you do not give a card to someone who passes the up card until someone accepts the free card. Also, after the first round, the first choice of the free card goes to the player with the highest hand showing. So the first choice moves depending on the quality of the up cards. My home game also allows you, as part of the twist, to discard an up card, turn over your down card and make it your up card, and take the last card down. We also pay for the twist, with discarding the up card being the cheapest, and discarding the up card and getting the last down, the most expensive. An excellent game.

tubalkain 12-10-2005 07:49 AM

Re: Funky Games to call when it\'s dealer\'s choice
 
5 card draw, deuces wild, triple draw. I fuggin' lost with quint queens. [img]/images/graemlins/mad.gif[/img]

dcasper70 12-10-2005 08:14 AM

Re: Funky Games to call when it\'s dealer\'s choice
 
We have a game called 'Control'

Played like 7-stud, but there are 2 down cards at the end (8-stud?)
After 6th street, whoever has the best board (in control) decides whether or not to continue. If so, everyone still in gets 2 more cards. If not, everyone remaining re-ante's and starts over.
You could have 4 cards to the nut flush showing, and someone with a pair of 2's up can kill that hand.
This game can lead to some big pots if killed 3 times in a row.

henrikrh 12-10-2005 09:59 AM

Re: Funky Games to call when it\'s dealer\'s choice
 
Gonna try rivers of blood for sure, that sounds sweet, and simpled to explain. One of the people playing is a huge triple draw fan, so that'll be going off, oh and everyone hates razz so that'll get called too. Thanks for the suggestions, might try anaconda too.


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