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-   -   Funky Games to call when it's dealer's choice (http://archives2.twoplustwo.com/showthread.php?t=393690)

EasilyFound 12-09-2005 05:50 PM

Re: Funky Games to call when it\'s dealer\'s choice
 
Here are the rules for "Push"

keep it or shove it

(n phrase) A form of five-card stud, found only in home games, a high-low game in which, after each player has been dealt one downcard, each player gets a choice, in order, on each succeeding card. When each player has one downcard, there is a betting round. The dealer then offers a card off the deck to the first player. If the player wants that card, he keeps it. If he does not want it, he immediately gets the next card off the deck, and the first card is offered to the second player, who has the same options. He can take the card, or immediately get the next card off the deck, in which case the spurned card is offered to the third player, and so on. This continues until everyone has one upcard, at which point there is a second round of betting. Any card that goes all the way around the table without stopping at anyone, including the dealer, becomes dead. After the betting has been equalized, the operation starts all over, with a card being offered in turn to each player. After each time of each active player having the same number of upcards, another round of betting ensues. After each player has four upcards, each player has the opportunity of replacing an upcard with an upcard, or the downcard with another downcard (the twist), followed again, of course, by another round of betting, and then a declaration, and then the determination of the two winners. This game is sometimes called take it or leave it, shove 'em along, or push.

NOTES: In my home game, you do not give a card to someone who passes the up card until someone accepts the free card. Also, after the first round, the first choice of the free card goes to the player with the highest hand showing. So the first choice moves depending on the quality of the up cards. My home game also allows you, as part of the twist, to discard an up card, turn over your down card and make it your up card, and take the last card down. We also pay for the twist, with discarding the up card being the cheapest, and discarding the up card and getting the last down, the most expensive. An excellent game.

tubalkain 12-10-2005 07:49 AM

Re: Funky Games to call when it\'s dealer\'s choice
 
5 card draw, deuces wild, triple draw. I fuggin' lost with quint queens. [img]/images/graemlins/mad.gif[/img]

dcasper70 12-10-2005 08:14 AM

Re: Funky Games to call when it\'s dealer\'s choice
 
We have a game called 'Control'

Played like 7-stud, but there are 2 down cards at the end (8-stud?)
After 6th street, whoever has the best board (in control) decides whether or not to continue. If so, everyone still in gets 2 more cards. If not, everyone remaining re-ante's and starts over.
You could have 4 cards to the nut flush showing, and someone with a pair of 2's up can kill that hand.
This game can lead to some big pots if killed 3 times in a row.

henrikrh 12-10-2005 09:59 AM

Re: Funky Games to call when it\'s dealer\'s choice
 
Gonna try rivers of blood for sure, that sounds sweet, and simpled to explain. One of the people playing is a huge triple draw fan, so that'll be going off, oh and everyone hates razz so that'll get called too. Thanks for the suggestions, might try anaconda too.


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