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-   -   Applying the AleoMagus "PP 10+1 recipe" to other SNGs (http://archives2.twoplustwo.com/showthread.php?t=275585)

chapstick 06-18-2005 02:54 PM

Re: Applying the AleoMagus \"PP 10+1 recipe\" to other SNGs
 
[ QUOTE ]
Yes. If you play these anywhere except the BB or completing the SB on lvl 1 you are bleeding chips early on. If you are looking for extra playable hands to play from late position, try limping with 22-66 and KQs.

[/ QUOTE ]

OK. Much appreciated. I'll stick to the "recipe". It's worked wonders, actually. When I started I was playing way too lose early, gambling with the suited connectors and the like (too much tv I guess). I'm doing much better now though. Thanks.

lastchance 06-18-2005 03:03 PM

Re: Applying the AleoMagus \"PP 10+1 recipe\" to other SNGs
 
Look, you really need to play AJo on the button and in the CO. You really need to limp any 2 where there are 5 limpers ahead of you.

Implied odds give you a lot of room to play hands early. I mean, limping KQo in EP is stupid on every level, but instead of playing like AleoMagus, which is pretty solid given only 800 chips to start, you should be more playing like HoH guidelines, limping suited connectors in places, and finding ways to double up. You can actually draw to straights and flushes on Pokerroom. Use that.

On Party, you have a lot less chips, so these places are nowhere near as profitable, which means you've really got to tighten up.

And the AleoMagus guide is outdated. Practically no one follows that guide anymore due to ICM and better postflop play.

Karak567 06-18-2005 03:05 PM

Re: Applying the AleoMagus \"PP 10+1 recipe\" to other SNGs
 
[ QUOTE ]

And the AleoMagus guide is outdated. Practically no one follows that guide anymore due to ICM and better postflop play.

[/ QUOTE ]

But it is still a very good starting point for anyone just jumping into SNGs, agreed?

I really think it is STILL a must read for anyone starting SNGs.

lastchance 06-18-2005 03:06 PM

Re: Applying the AleoMagus \"PP 10+1 recipe\" to other SNGs
 
Yeah. But don't treat it like it's the bible, cuz it's not.

"Play tight early, raise a lot late." That's pretty much what you get out of the guide.

Karak567 06-18-2005 03:14 PM

Re: Applying the AleoMagus \"PP 10+1 recipe\" to other SNGs
 
Yeah but some people think play tight means playing KTos in early position :-P.

chapstick 06-18-2005 03:20 PM

Re: Applying the AleoMagus \"PP 10+1 recipe\" to other SNGs
 
[ QUOTE ]
Implied odds give you a lot of room to play hands early. I mean, limping KQo in EP is stupid on every level, but instead of playing like AleoMagus, which is pretty solid given only 800 chips to start, you should be more playing like HoH guidelines, limping suited connectors in places, and finding ways to double up. You can actually draw to straights and flushes on Pokerroom. Use that.


[/ QUOTE ]

Hoh? Harrington on Hold'em? If so, I just got it last week. I'm only on page 40 or so.

[ QUOTE ]

On Party, you have a lot less chips, so these places are nowhere near as profitable, which means you've really got to tighten up.
[\quote]

OK, this is what I was looking for. Is it right to say that with 1500 chips, in the early stages, I can approach a hand as if it were a limit hand? i.e. play drawing hands if there are a lot of limpers, play pairs for sets, etc.

[ QUOTE ]

And the AleoMagus guide is outdated. Practically no one follows that guide anymore due to ICM and better postflop play.

[/ QUOTE ]

I see. That is interesting. I didn't know people considered it outdated. Is ICM really that good? Do you guys use ICM in post-game analysis, or do you actually try to use it while you are playing?

If you use ICM while you are playing, are there tricks for doing the algebra? Within ICM, calculating the probabality of getting first is pretty trivial. But actually figuring out whether a move is plus or minus EV can take a little longer than the time limit per move. Does this just come from experience?

Thanks for the detailed reply.

lastchance 06-18-2005 03:35 PM

Re: Applying the AleoMagus \"PP 10+1 recipe\" to other SNGs
 
Harrington on Hold'em is great for L1-L3 play, especially with 1500 stacks. I like it a lot, teaches you a lot about making moves and postflop play.

With 1500 stacks, you shouldn't approach hands as if they were limit hands, you still have to be considerably tight, but you can look for chances to double up and take a lot of chips with suited connectors and random hands by flopping 2 pair or better.

With SNG Analyzer, you can use ICM while playing, but you really don't need to, because many bubble situations are the same, and the concepts revolve around the same ideas. After a month on this forum analyzing bubble play, a lot of the stuff becomes standard.

Also, it's nowhere near as important with 1500 stacks.


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