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  #1  
Old 07-22-2005, 12:12 AM
JayKon JayKon is offline
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Posts: 256
Default Live SnG\'s

I'm trying to talk the owner of the card room in downtown Sacramento into spreading SnG's on one table (he only has 7, soon to be 8) and he doesn't know anything about them, but when I pointed out that the juice was collected up front and they should complete in 1-1.5 hours his eyes lit up. I think he also liked the idea of being able to say NL available here.

There are, however, several problems running a live SnG and I was wondering if anyone knew of it being done on a regular basis anywhere?

- How to control the level where dealers are getting pushed every 30 minutes.
- What would be better, timed rounds, or counted.
- What blind structure?
- What stacks?
- How to deal with the fact that color ups are impractical.
- How big to make the buyin and how much juice (they make ~$80/hr, so the juice has to be $120+). I was thinking $100+$15 with the standard Party type payout of $500/$300/$200. The floor could convert the buyins into $100 chips and put them in the dealers tray.

What else?
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  #2  
Old 07-22-2005, 12:57 AM
Slim Pickens Slim Pickens is offline
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Join Date: Jan 2005
Location: Las Vegas, NV
Posts: 786
Default Re: Live SnG\'s

- How to control the level where dealers are getting pushed every 30 minutes.
- What would be better, timed rounds, or counted.
Um, dealers pushed every 15 or 30, level increase every 20, ten minute break every hour. Shouldn't thaat work?

- What blind structure?
As slowly increasing as you can get him to do.

- What stacks?
- How to deal with the fact that color ups are impractical.
They're not really. Just do it at a break and round the odd chips up.

- How big to make the buyin and how much juice (they make ~$80/hr, so the juice has to be $120+). I was thinking $100+$15 with the standard Party type payout of $500/$300/$200. The floor could convert the buyins into $100 chips and put them in the dealers tray.
Does $80/hr include standard dealer tip?

What else?
Dancing robots.
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  #3  
Old 07-22-2005, 06:18 AM
Phill S Phill S is offline
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Join Date: Jun 2004
Location: Nr Manchester, England
Posts: 255
Default Re: Live SnG\'s

200+15 does not equate to 120+ in juice/hr if the game is more than 2 levels long.

Remember a hand live is about 3 times as long as a hand online, so for them to be worthwhile for the casino your looking more in the 500+40 range.

Which begs the question whether the game would run at all with your locals...

Phill
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  #4  
Old 07-22-2005, 06:46 AM
tshort tshort is offline
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Join Date: May 2005
Posts: 237
Default Re: Live SnG\'s

[ QUOTE ]
I'm trying to talk the owner of the card room in downtown Sacramento into spreading SnG's on one table (he only has 7, soon to be 8) and he doesn't know anything about them, but when I pointed out that the juice was collected up front and they should complete in 1-1.5 hours his eyes lit up. I think he also liked the idea of being able to say NL available here.

There are, however, several problems running a live SnG and I was wondering if anyone knew of it being done on a regular basis anywhere?

- How to control the level where dealers are getting pushed every 30 minutes.
- What would be better, timed rounds, or counted.
- What blind structure?
- What stacks?
- How to deal with the fact that color ups are impractical.
- How big to make the buyin and how much juice (they make ~$80/hr, so the juice has to be $120+). I was thinking $100+$15 with the standard Party type payout of $500/$300/$200. The floor could convert the buyins into $100 chips and put them in the dealers tray.

What else?

[/ QUOTE ]


I'm near KC. Ameristar has advertised SNGs. I went there on a Friday and the boss said they hadn't played one for about a month. When they do, they will have a sign up list and as soon as there are 10 people they go. I estimate the poker room has about 20 tables so they can keep one open for this situation.

Rules:
Levels change every 15 minutes, with a 5 minute break every 4 levels. Blind change from level to level:

BB: 10, 20, 50, 100, 200, 400, 600, 1000, 2000, 3000, 4000

Start with 1000 chips. Buyins range from 50+5 to 400+40 (10% buyin fee). Payout 50, 30, 20. I would estimate, by the blind structure, that a game could last no longer than 2 hours.

I thought rake would have to be more than that to be profitable, but they set these rules. I ended up playing NL cash games that day, but hope to go back earlier to see if there if I can get interers in a STT. I assume these tourneys will be pretty soft (most people I meet there don't play STTs online).
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  #5  
Old 07-22-2005, 10:50 AM
GtrHtr GtrHtr is offline
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Join Date: Feb 2005
Posts: 350
Default Re: Live SnG\'s

faster turnaround and profit for good players:

- start with 600 or 800 stacks
- rounds = 15 min
- blinds start at 15/10, 30/15, 50/25 then double each round.
- color up the 5 chips at 50/25 through high card deal off don't color up again
- starting stack 5-5 chips 4 to 8 25's and the rest 100's
- make them 110's or 115's with 10 seats (10 or 15 is the vig)
- payout = 500/300/200
- duration = 40-50 min

he should like this format and so should you

there you go
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  #6  
Old 07-22-2005, 03:15 PM
Jbrochu Jbrochu is offline
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Join Date: Jan 2005
Posts: 51
Default Re: Live SnG\'s

I like the new Act I structure at Foxwoods. 1500 starting chips, 15 minute rounds. I forget the exactly how the blinds increase, but it gives the player reasonable play and they average about 90 minutes. Juice is a bit high (only game in town) but your buddy can adjust accordingly.

You can download a .pdf of the exact structure from the Foxwoods website if you're interested.
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