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  #1  
Old 12-13-2005, 04:01 PM
DesertCat DesertCat is offline
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Join Date: Aug 2004
Location: Scottsdale, Arizona
Posts: 224
Default Re: PartyGaming (PRTY.L) - 12/8 Trading Update Conf Call

[ QUOTE ]

I have a hard time believing it's "not that difficult". Have you (or anyone) made one of these bots? I'll play it heads up if you want to test it. I know there was some software available that had various bots. I used it for a bit and the bots definitely weren't great. There was one that was supposed to be nearly unbeatable heads up, which is I guess how bots do best. Anyway, I doubt that whoever made that would call it easy, and I really doubt that those bots could beat a 10 handed game above .5/1 (if that).

[/ QUOTE ]

I haven't written a bot but I've developed a lot of software and played a lot of poker. And I think building a bot that can beat games up to 5-10 online would not be very hard. Remember, the bot doesn't have to beat you, it just has to beat the plethora of bad players online.

Consider a bot that is a "rock", it only plays premium hands and plays them aggressively. It keeps a database on every player it's ever played with, and can quickly calculate a hand range for that player in any situation (hands he raises with preflop, on the flop, checkraises the turn with, etc). In many cases it would be better able to predict the relative likelyhood of being ahead, or behind to an opponent, than you could, due to it's perfect memory and instantaneous calculations.

I don't doubt it would be very difficult to make the bot play well at high limits, or to make subtle moves, but beat low limits online? Doesn't seem very hard to me. After all, I do it. And I have huge holes in my game.
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  #2  
Old 12-13-2005, 04:04 PM
Evan Evan is offline
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Join Date: Jun 2004
Location: sthief09: im kinda drunk from the nyquil
Posts: 1,562
Default Re: PartyGaming (PRTY.L) - 12/8 Trading Update Conf Call

[ QUOTE ]
[ QUOTE ]

I have a hard time believing it's "not that difficult". Have you (or anyone) made one of these bots? I'll play it heads up if you want to test it. I know there was some software available that had various bots. I used it for a bit and the bots definitely weren't great. There was one that was supposed to be nearly unbeatable heads up, which is I guess how bots do best. Anyway, I doubt that whoever made that would call it easy, and I really doubt that those bots could beat a 10 handed game above .5/1 (if that).

[/ QUOTE ]

I haven't written a bot but I've developed a lot of software and played a lot of poker. And I think building a bot that can beat games up to 5-10 online would not be very hard. Remember, the bot doesn't have to beat you, it just has to beat the plethora of bad players online.

Consider a bot that is a "rock", it only plays premium hands and plays them aggressively. It keeps a database on every player it's ever played with, and can quickly calculate a hand range for that player in any situation (hands he raises with preflop, on the flop, checkraises the turn with, etc). In many cases it would be better able to predict the relative likelyhood of being ahead, or behind to an opponent, than you could, due to it's perfect memory and instantaneous calculations.

I don't doubt it would be very difficult to make the bot play well at high limits, or to make subtle moves, but beat low limits online? Doesn't seem very hard to me. After all, I do it. And I have huge holes in my game.

[/ QUOTE ]
If you had to ballpark it, how many hours would it take to build it?

Note: I have neither interest in building a bot nor the ability to do it. I'm just curious.
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  #3  
Old 12-13-2005, 05:49 PM
krishanleong krishanleong is offline
Member
 
Join Date: Jul 2004
Posts: 45
Default Re: PartyGaming (PRTY.L) - 12/8 Trading Update Conf Call

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

I have a hard time believing it's "not that difficult". Have you (or anyone) made one of these bots? I'll play it heads up if you want to test it. I know there was some software available that had various bots. I used it for a bit and the bots definitely weren't great. There was one that was supposed to be nearly unbeatable heads up, which is I guess how bots do best. Anyway, I doubt that whoever made that would call it easy, and I really doubt that those bots could beat a 10 handed game above .5/1 (if that).

[/ QUOTE ]

I haven't written a bot but I've developed a lot of software and played a lot of poker. And I think building a bot that can beat games up to 5-10 online would not be very hard. Remember, the bot doesn't have to beat you, it just has to beat the plethora of bad players online.

Consider a bot that is a "rock", it only plays premium hands and plays them aggressively. It keeps a database on every player it's ever played with, and can quickly calculate a hand range for that player in any situation (hands he raises with preflop, on the flop, checkraises the turn with, etc). In many cases it would be better able to predict the relative likelyhood of being ahead, or behind to an opponent, than you could, due to it's perfect memory and instantaneous calculations.

I don't doubt it would be very difficult to make the bot play well at high limits, or to make subtle moves, but beat low limits online? Doesn't seem very hard to me. After all, I do it. And I have huge holes in my game.

[/ QUOTE ]
If you had to ballpark it, how many hours would it take to build it?

Note: I have neither interest in building a bot nor the ability to do it. I'm just curious.

[/ QUOTE ]

I'm a programmer but don't have the programming expertise to make a bot (windows side of things). That said, I think I have enough poker knowledge to build one that could beat 3/6 short for 1 BB / 100.

Krishan
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  #4  
Old 12-13-2005, 06:08 PM
DesertCat DesertCat is offline
Senior Member
 
Join Date: Aug 2004
Location: Scottsdale, Arizona
Posts: 224
Default Re: PartyGaming (PRTY.L) - 12/8 Trading Update Conf Call

[ QUOTE ]

If you had to ballpark it, how many hours would it take to build it?

Note: I have neither interest in building a bot nor the ability to do it. I'm just curious.

[/ QUOTE ]

It's hard to estimate accurately without doing any specific research and writing a schedule. But I'd think it's months, not years, to get something going. I'd think 3 months would be more than enough. As Krishan noted, the windows side offers some challenges, but I've written windows application control programs before.
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