Re: Raising/Limping in 6max games
You are right, but I dont want a "perfect" solution for that problem, I just want a solution that is somewhat based on math. If we assume, that the normal party 6max players call 2BB raises with all pocket pairs, most A-rag, + maybe 10% random suited, the solution would be pretty accurate.
I think it has to be possible to find a solution, in Sit&Gos for example it also highly depends on your opponents if they will call you with J4o when you try to steal the blinds, but its still considered a math problem, which got a mathematical solution. (I think its called Sklansky-Karlson theorem)
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