ddubois
05-22-2004, 05:35 AM
I understand the idea behind flop check-raising my draws with a PFR near my right.
I understand the idea behind check-raising the turn to get more bets in.
I do not understand the theory behind when to check-raise the flop with 1) top-pair good kicker 2) top pair bad kicker 3) middle pair, or an 4) overpair, versus when to lead out. I think if the board is coordinated, I want to check-raise to make certain draws, like overcards or gutshots, fold. Is this pretty much it? What else weighs in the decision? To exploit aggressiveness of the people near the button - or those people near the button who will always bet when checked to? (With these two groups of people, wouldn't I rather wait until a big street to check-raise them?)
While it's true the flop check-raise is a means of getting people to put 2 bets in on the flop, I think the downside would be that it would tend to freeze action on later streets - not something I want to do with a strong hand. Is how vulnerable you feel a reason to check-raise? Are the considerations almost strictly positional?
I check-raised in this hand, but honestly, I'm not sure why. It "felt" right:
Party Poker 2/4 Hold'em (8 handed) converter (http://www.selachian.com/tools/bisonconverter/hhconverter.cgi)
Preflop: Hero is SB with Q/images/graemlins/spade.gif, T/images/graemlins/diamond.gif.
UTG folds, UTG+1 calls, MP1 calls, MP2 folds, CO folds, Button calls, Hero completes, BB checks.
Flop: (5 SB) Q/images/graemlins/heart.gif, 9/images/graemlins/club.gif, 3/images/graemlins/diamond.gif <font color="blue">(5 players) </font>
Hero checks, BB checks, UTG+1 checks, <font color="CC3333">MP1 bets</font>, Button calls, <font color="CC3333">Hero raises</font>, BB calls, UTG+1 folds, MP1 calls, Button folds.
Turn: (6 BB) 6/images/graemlins/club.gif <font color="blue">(3 players) </font>
<font color="CC3333">Hero bets</font>, BB folds, MP1 folds.
Final Pot: 7 BB
<font color="#990066">Main Pot: 6 BB, won by Hero.</font>
<font color="#990066">Pot 2: 1 BB, overbet by Hero.</font>
I understand the idea behind check-raising the turn to get more bets in.
I do not understand the theory behind when to check-raise the flop with 1) top-pair good kicker 2) top pair bad kicker 3) middle pair, or an 4) overpair, versus when to lead out. I think if the board is coordinated, I want to check-raise to make certain draws, like overcards or gutshots, fold. Is this pretty much it? What else weighs in the decision? To exploit aggressiveness of the people near the button - or those people near the button who will always bet when checked to? (With these two groups of people, wouldn't I rather wait until a big street to check-raise them?)
While it's true the flop check-raise is a means of getting people to put 2 bets in on the flop, I think the downside would be that it would tend to freeze action on later streets - not something I want to do with a strong hand. Is how vulnerable you feel a reason to check-raise? Are the considerations almost strictly positional?
I check-raised in this hand, but honestly, I'm not sure why. It "felt" right:
Party Poker 2/4 Hold'em (8 handed) converter (http://www.selachian.com/tools/bisonconverter/hhconverter.cgi)
Preflop: Hero is SB with Q/images/graemlins/spade.gif, T/images/graemlins/diamond.gif.
UTG folds, UTG+1 calls, MP1 calls, MP2 folds, CO folds, Button calls, Hero completes, BB checks.
Flop: (5 SB) Q/images/graemlins/heart.gif, 9/images/graemlins/club.gif, 3/images/graemlins/diamond.gif <font color="blue">(5 players) </font>
Hero checks, BB checks, UTG+1 checks, <font color="CC3333">MP1 bets</font>, Button calls, <font color="CC3333">Hero raises</font>, BB calls, UTG+1 folds, MP1 calls, Button folds.
Turn: (6 BB) 6/images/graemlins/club.gif <font color="blue">(3 players) </font>
<font color="CC3333">Hero bets</font>, BB folds, MP1 folds.
Final Pot: 7 BB
<font color="#990066">Main Pot: 6 BB, won by Hero.</font>
<font color="#990066">Pot 2: 1 BB, overbet by Hero.</font>