View Full Version : SnG game lengths
codewarrior
04-25-2004, 04:24 PM
Jeez! Just finished a $20+2 two table that took an hour and forty-five minutes. Are these things getting longer and longer, or is it just me?
Got 1st though, after making the final table with a dismally short stack. /images/graemlins/mad.gif /images/graemlins/crazy.gif /images/graemlins/blush.gif /images/graemlins/grin.gif
t_perkin
04-25-2004, 06:30 PM
yeah they are just too long in the middle. I am back at Party for SnGs.
I wonder if they have ever thought of having a structure which is dynamic i.e. rate of blind increase changes according to the number of players remaining. That would be really nice...
Tim
William
04-25-2004, 06:46 PM
They have turbo SNGs
They last about an hour.
William /images/graemlins/cool.gif
skaboomizzy
04-25-2004, 06:50 PM
Yep, I love the Turbos. Better deal on the rake, they go quicker.
And the volatility can lead to some fun things. I came from 290 in chips with 7 players left to win one today.
codewarrior
04-25-2004, 06:50 PM
The two turbos I tried lasted longer than a regular one, with people using up all their avaliable time to draw the clock. i.e. 5 out of 9 players doing this? Maybe I picked two bad tables?
Thanks for the reply, William.
codewarrior
04-25-2004, 06:52 PM
Hey, we could ask them. We'd need a formula to add to the code.
<- not a programmer, not that kind of code... /images/graemlins/wink.gif
sublime
04-25-2004, 06:56 PM
[ QUOTE ]
They have turbo SNGs
They last about an hour.
[/ QUOTE ]
Shhhhhhhhhhh!!! /images/graemlins/grin.gif
[ QUOTE ]
yeah they are just too long in the middle. I am back at Party for SnGs.
I wonder if they have ever thought of having a structure which is dynamic i.e. rate of blind increase changes according to the number of players remaining. That would be really nice...
Tim
[/ QUOTE ]
Ladbrokes SNG's have this. I'm not sure exactly how it works, but before I've started a second tounry 10 mins after the first and 30 mins later the second is on a higher level due to less players.
The 5+1 and 10+1 usually last 1h-1h30
t_perkin
04-26-2004, 10:50 AM
Are they any good?
Tim
Profit
04-26-2004, 10:58 AM
ive been doing the party sng's as well for this same reason. Have yet to try the turbos
I'm just starting out with the SNGs (played about 50) and I know my game still has quite large holes in, but it's been profitable.
From reading the threads here, the play seems very different to party - it's pretty weak-passive.
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