04-25-2002, 12:53 AM
Those of you who have followed my posts know that one of the games I regularly play is quite wild: many bets before the flop, many times capped and very loose with nearly everyone seeing the flop and many staying to the end. The room spreads 3-6 to 5-10, some nights with a kill. 3 raise max, 10% up to $4 rake plus $1 jackpot drop.
Rules are normal except that straddles are permissible from any seat, and an "all-in straddle" is also allowed and seen at least once a night, sometimes more often (someone can straddle all their chips in any seat except the blinds). When the game is wild there's a straddle more often than not, but the double and quadruple straddles are rare. Yes, the chips fly and racks are filled/emptied quite quickly.
I have been lucky enough to be posting a .5 to 1BB/hr winning rate, and I feel that this is a decent score considering my inexperience (under 200 hours so far) and the fact that I play LL with a rather steep rake. Anyhow, I have found that when the game gets really wild (which it does at least one night a week), my standard strategies are leaving me frustrated and confused. After much consternation I buried myself again in my books and TTH only to find that the wild games still have much variance. To that end, I decided tonight to run some computer simulations and explore these interesting games further.
Well, I must recant my earlier theory that big suited connectors and drawing hands such as any wired pair are best - S&M were of course correct all along. I have run 2 sims to about 1,000,000 hands each with the table set to play as close as possible as my local game described above. After playing many hands in the table I set up on TTH I can say that the table is a pretty accurate representation of what I have experienced in those live wild games - it's almost errie how closely the sim plays to my local game!
Anyway, on to the more interesting results that I have obtained so far. But first, the parameters:
- Turbo Texas Holdem v4.0
- a 4-8 game
- no kill pots
- 3 raise max
- checkraise is allowed
- blinds of 2 and 4
- fixed limit game
- 10% to $4 max drop, plus $1 jackpot
- tip $1 per hand won
- my guy played "by the book" with no adjustments to a wild game; he plays the basic advisor strategy so far (will try different strategies for him next such as tightening up before the flop)
- my guy was the only "solid" player, but seat 6 had a decent player thrown in to keep it honest
- no straddles can be used in TTH, unfortunately, but have asked Bob Wilson to include in a future version which he said may happen (Bob is really cool by the way)
- 9 players sat at table all the time
- assume 30 hands per hour
- no jackpots were included in totals
The money findings (all expressed over time):
- everyone except my guy and seat #6 lost, and lost steadily (duh)
- must have put a decent player in seat #6, as he won 1/2 of what I did
- my guy won 1.4BB/hr ... $11.01/hr to be exact
- 65% saw the flop
- average pot was $96
- a little under 3 players saw the river on average
- 2 players on average showed down (my experience is that it's more like 3, but I also play at a 10-player table. May have to loosen the sim up even more.)
The interesting card findings:
- hands that won the most for my guy were not necessarily the same as those that won the most money, but rankings were very close
- for example, JJ won somewhat less often than AKs but JJ won more $ per hand (makes sense)
- wired pair 33 won more $ per hand than 44-77 (very interesting: in fact it won more than 3x as much per hand compared to 44, and almost half again more than 66 per hand)
The winners and the numbers (average $ won per hand rankings for my guy):
AA = 33.94
KK = 25.53
QQ = 17.90
JJ = 13.21
AKs = 10.29
AQs = 8.35
TT = 8.24
AKo = 7.20
AJs = 5.52
AQo = 5.30
ATs = 5.15
99 = 4.83
KQs = 4.63
KJs = 3.85
88 = 3.57
JTs = 3.19
QTs = 3.06
KTs = 3.06
KQo = 2.55
QJs = 2.55
KJo = 2.18
AJo = 2.09
JTo = 2.06
.
.
.
52s = 0.01
A7s = -(0.02)
...and the rest were all losers, in fact my guy played about 50 more unique starting hands than were listed here and all fell under the "loser" category. These 50+ losers do not include the total trash hands such as 72o in which he never invested; the losers were actually hands playable in normal games but apparently not this game. See below for some examples.
Consistent $ losers my guy played (invested in) included surprising hands such as:
A9o
K9s
J9s
55
98s
A2o
22
76o
Clearly, the "advisor strategy" assumes the other players are playing somewhat well and as a result plays too many hands in these wild games.
Hope y'all enjoyed the research - I know I did!
Rules are normal except that straddles are permissible from any seat, and an "all-in straddle" is also allowed and seen at least once a night, sometimes more often (someone can straddle all their chips in any seat except the blinds). When the game is wild there's a straddle more often than not, but the double and quadruple straddles are rare. Yes, the chips fly and racks are filled/emptied quite quickly.
I have been lucky enough to be posting a .5 to 1BB/hr winning rate, and I feel that this is a decent score considering my inexperience (under 200 hours so far) and the fact that I play LL with a rather steep rake. Anyhow, I have found that when the game gets really wild (which it does at least one night a week), my standard strategies are leaving me frustrated and confused. After much consternation I buried myself again in my books and TTH only to find that the wild games still have much variance. To that end, I decided tonight to run some computer simulations and explore these interesting games further.
Well, I must recant my earlier theory that big suited connectors and drawing hands such as any wired pair are best - S&M were of course correct all along. I have run 2 sims to about 1,000,000 hands each with the table set to play as close as possible as my local game described above. After playing many hands in the table I set up on TTH I can say that the table is a pretty accurate representation of what I have experienced in those live wild games - it's almost errie how closely the sim plays to my local game!
Anyway, on to the more interesting results that I have obtained so far. But first, the parameters:
- Turbo Texas Holdem v4.0
- a 4-8 game
- no kill pots
- 3 raise max
- checkraise is allowed
- blinds of 2 and 4
- fixed limit game
- 10% to $4 max drop, plus $1 jackpot
- tip $1 per hand won
- my guy played "by the book" with no adjustments to a wild game; he plays the basic advisor strategy so far (will try different strategies for him next such as tightening up before the flop)
- my guy was the only "solid" player, but seat 6 had a decent player thrown in to keep it honest
- no straddles can be used in TTH, unfortunately, but have asked Bob Wilson to include in a future version which he said may happen (Bob is really cool by the way)
- 9 players sat at table all the time
- assume 30 hands per hour
- no jackpots were included in totals
The money findings (all expressed over time):
- everyone except my guy and seat #6 lost, and lost steadily (duh)
- must have put a decent player in seat #6, as he won 1/2 of what I did
- my guy won 1.4BB/hr ... $11.01/hr to be exact
- 65% saw the flop
- average pot was $96
- a little under 3 players saw the river on average
- 2 players on average showed down (my experience is that it's more like 3, but I also play at a 10-player table. May have to loosen the sim up even more.)
The interesting card findings:
- hands that won the most for my guy were not necessarily the same as those that won the most money, but rankings were very close
- for example, JJ won somewhat less often than AKs but JJ won more $ per hand (makes sense)
- wired pair 33 won more $ per hand than 44-77 (very interesting: in fact it won more than 3x as much per hand compared to 44, and almost half again more than 66 per hand)
The winners and the numbers (average $ won per hand rankings for my guy):
AA = 33.94
KK = 25.53
QQ = 17.90
JJ = 13.21
AKs = 10.29
AQs = 8.35
TT = 8.24
AKo = 7.20
AJs = 5.52
AQo = 5.30
ATs = 5.15
99 = 4.83
KQs = 4.63
KJs = 3.85
88 = 3.57
JTs = 3.19
QTs = 3.06
KTs = 3.06
KQo = 2.55
QJs = 2.55
KJo = 2.18
AJo = 2.09
JTo = 2.06
.
.
.
52s = 0.01
A7s = -(0.02)
...and the rest were all losers, in fact my guy played about 50 more unique starting hands than were listed here and all fell under the "loser" category. These 50+ losers do not include the total trash hands such as 72o in which he never invested; the losers were actually hands playable in normal games but apparently not this game. See below for some examples.
Consistent $ losers my guy played (invested in) included surprising hands such as:
A9o
K9s
J9s
55
98s
A2o
22
76o
Clearly, the "advisor strategy" assumes the other players are playing somewhat well and as a result plays too many hands in these wild games.
Hope y'all enjoyed the research - I know I did!