Packerfan1
02-12-2004, 12:03 PM
Law 1: The Inverse Law of Outs.
The more outs you have, the less likely you will even come close to hitting any of them. However, if you have three or less outs to achieve the winning hand, you have a guaranteed winner. As an example, suppose you have K /images/graemlins/club.gifQ /images/graemlins/club.gif and the flop comes K /images/graemlins/diamond.gifJ /images/graemlins/club.gifT /images/graemlins/club.gif and your crack-smoking pattern-mapping opponent has 4 /images/graemlins/diamond.gif2 /images/graemlins/heart.gif, you would be wise to fold to his flop 4-bet as you have no chance of winning this hand. The good pattern maps will show that the next two cards are 4 /images/graemlins/spade.gif2 /images/graemlins/diamond.gif.
2. The Law of Set Turning
This is an specific offshoot of Law #1. When you have a pocket pair, and the flop contains at least two cards higher than your pair. The third card of that rank will come 100% of the time. Example, when a player has 66 and the flop comes AQ4, this player would be wise to not only call the flop three-bet, but cap the betting themselves as the turn card MUST come another 6. Half the time, the river will pair the top or second card on the board which creates added action from the other two players who share that losing hand who are not aware of Law #2.
Law 3: The Law of Second Pair
When a player is facing a flop bet when holding second pair, no kicker and no other draws, players who call will be rewarded by having the board pair that once useless second pair. But you must have faith! Many times this law will not apply until the river.
Law #4: The Law of Multiple Pairs
If you have a pair in your hand, at least 4 other players will have different pairs in their hands. The second lowest pair will always be designated the winner with a dandy 2-outer (see laws #1 and #2)
Law #5: The Law of No Blanks
There will never, ever be a card put out on the board that will not help one hand. In fact, most times the card will help (or appear to help) more than one, and even all of the hands remaining. If a blank does appear occasionally, rest assured that it helped the guy who foolishly folded on the flop who is now banging his head on his keyboard.
Of course, I wouldn't be publishing these laws unless I (and every other player who reads this board) can post zillions of hand histories to support that these laws exist.
If I missed any laws, please add them. Thanks.
Pack
(who, if you haven't guessed, is running a little bad right now)
The more outs you have, the less likely you will even come close to hitting any of them. However, if you have three or less outs to achieve the winning hand, you have a guaranteed winner. As an example, suppose you have K /images/graemlins/club.gifQ /images/graemlins/club.gif and the flop comes K /images/graemlins/diamond.gifJ /images/graemlins/club.gifT /images/graemlins/club.gif and your crack-smoking pattern-mapping opponent has 4 /images/graemlins/diamond.gif2 /images/graemlins/heart.gif, you would be wise to fold to his flop 4-bet as you have no chance of winning this hand. The good pattern maps will show that the next two cards are 4 /images/graemlins/spade.gif2 /images/graemlins/diamond.gif.
2. The Law of Set Turning
This is an specific offshoot of Law #1. When you have a pocket pair, and the flop contains at least two cards higher than your pair. The third card of that rank will come 100% of the time. Example, when a player has 66 and the flop comes AQ4, this player would be wise to not only call the flop three-bet, but cap the betting themselves as the turn card MUST come another 6. Half the time, the river will pair the top or second card on the board which creates added action from the other two players who share that losing hand who are not aware of Law #2.
Law 3: The Law of Second Pair
When a player is facing a flop bet when holding second pair, no kicker and no other draws, players who call will be rewarded by having the board pair that once useless second pair. But you must have faith! Many times this law will not apply until the river.
Law #4: The Law of Multiple Pairs
If you have a pair in your hand, at least 4 other players will have different pairs in their hands. The second lowest pair will always be designated the winner with a dandy 2-outer (see laws #1 and #2)
Law #5: The Law of No Blanks
There will never, ever be a card put out on the board that will not help one hand. In fact, most times the card will help (or appear to help) more than one, and even all of the hands remaining. If a blank does appear occasionally, rest assured that it helped the guy who foolishly folded on the flop who is now banging his head on his keyboard.
Of course, I wouldn't be publishing these laws unless I (and every other player who reads this board) can post zillions of hand histories to support that these laws exist.
If I missed any laws, please add them. Thanks.
Pack
(who, if you haven't guessed, is running a little bad right now)