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bilyin
01-02-2004, 06:35 PM
Is there anything else other than the Card Player articles by the low roller guy. Thanks.

bigpooch
01-02-2004, 09:49 PM
Two important books on draw (online) would be:

Malmuth's Winning Concepts...
and Zadeh's Winning Poker Systems

If you use the guide in CardPlayer Magazine, you should do
okay because there aren't many difficult opponents.

Al Mirpuri
01-03-2004, 08:58 AM
The draw chapter within Doyle Brunson's Supersystem.

bunky9590
01-04-2004, 11:56 AM
Mike Caro's first section of Super/System is some of the best material written for Draw, bar none.

bigpooch
01-04-2004, 06:48 PM
But there aren't many games with a bug, right? Are there
any sites that have draw with a bug?

ramjam
01-04-2004, 07:59 PM
vehn posted a handy little strategy guide in the Internet forum sometime last year. It's pretty brief - but when I tried out the game, I think it put me ahead of most of my opponents.

bigpooch
01-05-2004, 03:18 AM
Just finished reading that post. I think the requirements
are a bit too tight to open raise with (as does Zadeh) and
Michael Wiesenberg's article in Card Player in August 2003
seems adequate (but possibly a little too tight predraw).
One thing Vehn is correct about and that is defending in the
big blind should be quite tight; unfortunately, if you are
as tight as Vehn defending the big blind, you'll run into
big problems against the better players: they will try to
run you out of the blinds. Fortunately, not many of them
will think that way, even if what they are doing is
technically unsound, they are just trying to take some
opportunities when they present themselves. Wiesenberg's
blind defense seems a little loose but I haven't run a Monte
Carlo simulation for any specific situations to tell you by
how much.

Besides, most of the profit you will make in this game is
against poor players: those that routinely draw to shorts,
flush and straight draws and overplay two pairs and trips
on the end. Five card draw is completely unforgiving for
poor to below average players: they simply have almost no
chance after a few hundred hours of play.