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View Full Version : Standard Deviation vs. Monte Carlo Simulation


Poseidon65
05-28-2003, 04:47 AM
I've read that a lot of players think it's important to know what your standard deviation is, so you know whether or not your swings are within ranges that are to be expected given your variance.

However, it doesn't seem that standard deviation is very useful for this purpose. This is because the distribution of each indiviaul hand is not even close to normally distributed. I suppose you could argue (using the Central Limit Theorem) that if you play enough hands, the non-normality of the distribution isn't really relevant. I'm not sure to what degree it's relevant or not, so I thought I'd try something that might be more robust than standard deviation here.

So I've been logging the result of every Paradise hand I've played for the last few days (about 450 hands). Once I play a few thousand hands, I should enough data to determine with good accuracy the distribution of an individual hand is, for me, at least.

Once I have this, let's say I play 100 hands, I get some result for those hands (for example, down 25BB), and I want to know the probability of that happening. I use a Monte Carlo simulation, drawing 100 hands randomly from my distribution, and do so 1,000,000 times. Now, I can simply see what percentage of these 1,000,000 results lie above -25BB for the 100 hands.

I wonder if anyone's ever thought of doing this, or if it sounds like a waste of time. I definitely want to see how normal the distribution of an entire session is, and this seems like a pretty good way to find out. It also seems that this would be more accurate in finding out just how good or bad a particular session really is.

ResidentParanoid
05-28-2003, 11:22 AM
Estimating all of the points in a distribution is a very hard problem: Hard in the sense that you need an overwhelmingly large number of data to estimate all of those probabilities precisely. For example, I'm guessing you would break down your results into something like estimating the probability of outcomes like: -20BB, -19BB, -18BB, ... +20 BB, etc. So you have something like 40 or 50 (or more) probabilities to estimate. You need an awful lot of data to estimate this number of things precisely. For example, to get a 90% confidence interval to a precision of +/- 0.01 in estimating a probability that is around 0.05, you need around 1300 data points. It turns out that probabilities close to 0 and 1 are easier to estimate than ones close to 0.5.

Also, if you use the same data for all of the probabilities, you end up with a problem of correlation among all your estimates.

Having said that, it still is interesting. And even for very non-normal data, averages of 100 are most often very normal, or well approximated by a normal. Recall that most of your results are going to be "0" if you are playing correctly, leading to a very skewed distribution for the outcome in an individual hand. You'd probably get better results if you focused on hands that you were involved in. But then you'd have much less data...

Have fun...