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View Full Version : General Question @ Triple Draw


MushashiAce
07-25-2005, 05:53 PM
Hi all, I was just wondering if anyone had feelings about whether Triple draw is a good game to introduce in a 2-4 dealer's choice game. I was thinking that since people say it is a very action packed game, that it might be profitable to bring this game to a very loose 2-4 table. Any suggestions or comments regarding whether TD is a good game to boost profits from poor play, or in general, would be greatly appreciated.

MarkGritter
07-25-2005, 06:17 PM
[ QUOTE ]
Hi all, I was just wondering if anyone had feelings about whether Triple draw is a good game to introduce in a 2-4 dealer's choice game. I was thinking that since people say it is a very action packed game, that it might be profitable to bring this game to a very loose 2-4 table. Any suggestions or comments regarding whether TD is a good game to boost profits from poor play, or in general, would be greatly appreciated.

[/ QUOTE ]

Triple Draw is great to play against loose opponents--- you love nothing better than to be up against two or more players drawing three, or against a player drawing to a 9 or T (or standing pat with them early). Even less blatant mistakes like drawing to an 87 early are often hard for opponent to understand and fix.

Depending on the structure of your DC game, there may be a further advantage. There is a large benefit to position, so if you play just one hand of TD, being on the button is great. (Playing an entire round mostly negates this advantage, of course.)

One disadvantage is that TD is typically only played 6-handed due to the number of cards required. (30 to start, often 10-15 more in draws with loose players.) So in a larger game typically some players must sit out, which may not be popular.

I would love to see TD added to the GamesGrid DC tables, although since they are 8-handed this seems unlikely.

MushashiAce
07-25-2005, 06:31 PM
Hey Thanx alot for the reply, this definetly helps. I read Daniel Negreanu's TD section in Super System and was real interested in how this game would hold up at a DC at the casino. I'm real interested as to the strategy of throwin away Ten high hands, does this depend on if you have a monster draw or not, and do you hold this hand after the second draw? A general explanation behind the theory behind this would be great, or anywhere i could read about it (I know, its in Super System but i would love to read more about TD before playing bringing it to the Dealer's choice game. Thx for the help again.

randomstumbl
07-25-2005, 09:23 PM
If you've never played triple draw and you haven't read SS2, it's pretty tough for anyone to give you a basic strategy in a paragraph. I'd recommend looking through this forum for some discussion of specific hands, but that might not really help that much either.

So, get SS2 or just go sit in Barnes and Noble for a half hour and read the chapter on triple draw. If you just want to jump into the game without putting any effort into learning it, then here's my advice:

Draw to the nuts, don't draw at straights. Draw 2 or less on the first round, 2 or less on the second and one on the last round at most. A 9 is a favorite over a two one card draws. A jack high is a favorite over a single one card draw. Try not to draw at any hands worse than an 86 ever. And, finally, always bet when you're drawing fewer cards than your opponents.

kmvenne
07-25-2005, 10:59 PM
Triple Draw is a fantastic choice if you play under 6 handed. The fact players can manipulate your own hand allows those without knowledge of proper strategy to shoot themselves in the foot in ways novice hold'em players cannot.

Think of it this way. If you had a donkey buy in at a 20-40 heads up holdem table for $20 every hand and took the SB and always completed all in without looking, you'd be flipping coins for cash. If a triple draw donkey did this, he would be a consistant loser. This is not an insignificant point and is the reason I suggest adding TD, because even if you can't play the game perfect (or even well), general knowledge will prevent you from committing the sucicide moves the rest of the table will.

dibbs
07-25-2005, 11:01 PM
We had a college semi-nightly 1/2$ dealers choice that had 2-7 and A-5 in it. It baffles people at first but after it's called a few times people catch on, and the gamblers often love it. Some still groan, most seem to like it better than stud games actually.

Problem is if you're ten handed you have to make people sit out which can sour people out and put less gamble in the game. We never burned cards for this game but some might object to that.

As for yourself doing well in the game, back then all I knew was dont draw to straights, usually bet 1 card ahead and some starting hand requirements, and I did much better than most, it didnt get called too often though. Read these forums and SS2's section and youll be good.

flatline
07-26-2005, 05:26 AM
Ya know, you could just play with two decks for a ten handed game. My old dealer's choice game used to do this for some odd games like this.

MushashiAce
07-26-2005, 01:10 PM
Thanx for the reply. As for the SS2 section, i've read that a couple times now and it seems to preach exactly what your summary says. I'm going to try to bring this to the DC table for sure, after what I've read I've got to give it a chance. Thanx all for the help!