PDA

View Full Version : Bad fold? KJs UTG vs BB low AF


Sinnister
06-16-2005, 09:15 PM
Villain is loose aggressive/passive with a postflop AF of .7

And he was playing hands very cautiously postflop
Party Poker 1/2 Hold'em (9 max, 8 handed) converter (http://www.selachian.com/tools/bisonconverter/hhconverter.cgi)

Preflop: Hero is UTG with J/images/graemlins/diamond.gif, K/images/graemlins/diamond.gif.
Hero calls, <font color="#666666">2 folds</font>, MP2 calls, CO calls, <font color="#666666">1 fold</font>, SB completes, BB checks.

Flop: (5 SB) J/images/graemlins/heart.gif, 3/images/graemlins/diamond.gif, T/images/graemlins/spade.gif <font color="#0000FF">(5 players)</font>
SB checks, BB checks, <font color="#CC3333">Hero bets</font>, MP2 folds, CO folds, SB folds, BB calls.

Turn: (3.50 BB) 9/images/graemlins/heart.gif <font color="#0000FF">(2 players)</font>
BB checks, <font color="#CC3333">Hero bets</font>, <font color="#CC3333">BB raises</font>, Hero folds.

Final Pot: 6.50 BB

mmbt0ne
06-16-2005, 09:17 PM
What kind of hands would you expect him to check-raise here? If he has 2pr with a J you have 7 outs. If he has 2pr without a J, you have 12 outs.

Give us a range of hands, and I can tell you if it was a good fold /images/graemlins/laugh.gif

jrz1972
06-16-2005, 09:23 PM
You might consider raising this preflop. I do most of the time.

Villain could have a straight, obviously, but two pair is also a distinct possibility. If I were actually playing this hand, I'm sure I would call down, but that said I don't think the fold is totally unreasonable if you have a strong read that this guy would never check-raise the turn with less than a set, especially given the not-large pot. I just don't like folding TPGK HU unless I have a really good reason to do so.

Sinnister
06-16-2005, 09:23 PM
I think maybe jt - t9 i wouldnt put 78 past him. I would think he would raise with kq but its possible, im fairly sure i was behind as every time i have seen him play aggressive only when he definatley has 2p or more. Should i have seen river knowing i was beat then fold river to a blank?? set is also very possible.

jrz1972
06-16-2005, 09:26 PM
Remember that villain is in the BB, so he could have literally anything. T3 is just as possible as JT.

If you're going to call the turn check-raise, I think you're committing yourself to showing the hand down.

aK13
06-16-2005, 09:27 PM
Given your read, I don't think it's that bad of a fold, since you're going to have to call a river bet also, which will probably make it about 8.5:2 to see a river, and i don't know if you're good here that often.

However, I wouldn't make this fold routinely, though, as you will frequently find players bluff-raising with nothing, and also, some of your more observant fish might start taking cheap shots at you thinking you'll fold to a check/raise on the turn, not to mention you still have a fairly strong hand.

Sinnister
06-16-2005, 09:30 PM
ya that was another big factor plus his low AF i literally went thru every hand he played before and after this and i am convinced i was beat at that point. I just wondered against this kinda guy id probably only continue in a big pot

mmbt0ne
06-16-2005, 09:41 PM
I'm going to give villian some hands here, so bear with me.

I'm assuming villian has a made hand only. The numbers by the hand rank is how many combinations there are of that hand. I've explained this math in posts before, but I'll do it again if I have to.

JJ - .5 (discounted for pfr possibility)
TT - 3
99 - 3
33 - 3
J3 - 9
T3 - 9
J9 - 9
JT - 9
T9 - 9
(no 93, I can't see him with that)
87 - 16
Q8 - 16
QK - 12

Doing a bunch of math, he's has ~6.32 outs and is getting 6.5:1. God, that's about as borderline as it gets because you're gonna lose an extra bet sometimes when you hit what you think is an out, but its not clean, but you'll also raise a river Q, and he will very often pay off.

Wow, this hand is pretty tough. I call the turn, fold the river UI, raise a rivered Q.

Sinnister
06-16-2005, 09:48 PM
Given the range of hands he could have id raise the river with any improvement at all. Am I flawed in my thinking?

I really need to understand the concept behind your math here so i can think on the spot what to do in spots similar to this.

mmbt0ne
06-16-2005, 09:58 PM
Sigh...that's what I was afraid of. /images/graemlins/tongue.gif

Ok, here we go. First, I counted up the possible combinations of card that villian could have based on what we already know is out. Then, you can discount if you think he would've played something a different way. I'm assuming he could equally be slowplaying a flopped hand or have improved on the turn. This is probably wrong, but its still a good approximation. I knocked JJ down from 1 to 0.5 because I figure he'll raise it preflop from time to time. Similarly, we could discount TT, but a lot of people don't raise that from the blinds.

Now, we count the outs we have against every possible holding. Here's from the document file I was working with:

JJ - 0.5 (discounted) 4
TT - 3 4
99 - 3 4
33 - 3 4
J3 - 6 13
T3 - 9 12
J9 - 6 10
JT - 9 7
T9 - 9 12
(no 93, I can't see him with that)
87 - 16 4
Q8 - 16 3
QK - 12 1.5

total hands: 92.5

The second number is how many outs we have to improve to a winning hand. KQ I give 1.5 outs because when we hit one of the 3 remaining Qs we split the pot.

Now, here is how you get the outs number:

(hand combinations/total hand combinations) x (outs)

So, for 33 it would be:

(3 combinations/92.5 total combinations) x (4 outs) = 0.1297 outs.

Do that for every combination and add them together to get your total outs. That's called a weighted EV calculation. Of course, you can't do these at the table, but when you do enough of them away from the table, and practice putting your opponent on a range of hands you slowly become better and better at approximating your outs. For instance, now I know that if I have top pair with an over-kicker and a gutshot, and I get raised by someone with a made hand, I need a little better than 6:1 to call. I'm not going to commit that to memory, but I'm going to remember when it comes up that I shouldn't be folding in, say, a 7 or 8 BB pot.

Jakesta
06-16-2005, 10:01 PM
Meh.

Just fold to the turn check-raise. The pot is not that big, and you'll have to pay 2 more BB.

Sinnister
06-16-2005, 10:06 PM
[ QUOTE ]
Sigh...that's what I was afraid of. /images/graemlins/tongue.gif

Ok, here we go. First, I counted up the possible combinations of card that villian could have based on what we already know is out. Then, you can discount if you think he would've played something a different way. I'm assuming he could equally be slowplaying a flopped hand or have improved on the turn. This is probably wrong, but its still a good approximation. I knocked JJ down from 1 to 0.5 because I figure he'll raise it preflop from time to time. Similarly, we could discount TT, but a lot of people don't raise that from the blinds.

Now, we count the outs we have against every possible holding. Here's from the document file I was working with:

JJ - 0.5 (discounted) 4
TT - 3 4
99 - 3 4
33 - 3 4
J3 - 6 13
T3 - 9 12
J9 - 6 10
JT - 9 7
T9 - 9 12
(no 93, I can't see him with that)
87 - 16 4
Q8 - 16 3
QK - 12 1.5

total hands: 92.5

The second number is how many outs we have to improve to a winning hand. KQ I give 1.5 outs because when we hit one of the 3 remaining Qs we split the pot.

Now, here is how you get the outs number:

(hand combinations/total hand combinations) x (outs)

So, for 33 it would be:

(3 combinations/92.5 total combinations) x (4 outs) = 0.1297 outs.

Do that for every combination and add them together to get your total outs. That's called a weighted EV calculation. Of course, you can't do these at the table, but when you do enough of them away from the table, and practice putting your opponent on a range of hands you slowly become better and better at approximating your outs. For instance, now I know that if I have top pair with an over-kicker and a gutshot, and I get raised by someone with a made hand, I need a little better than 6:1 to call. I'm not going to commit that to memory, but I'm going to remember when it comes up that I shouldn't be folding in, say, a 7 or 8 BB pot.

[/ QUOTE ]



No need to explain further this is still very much beyond me i dont see how 33 can have 92 combinations as there are 3 remainng in the deck. I wish someone would offer an online poker math course, I even checked out MCU with no luck. The extremem math u used needs to be explained to me step by step by step by step and that is more than i can ask of anyone on this forum, nor do i think i need it at my level of play. However this shows me that I have so many ways to go as far as being the best I can be, and I thank u for that.

AASooted
06-17-2005, 11:44 AM
[ QUOTE ]
[ QUOTE ]
Now, we count the outs we have against every possible holding. Here's from the document file I was working with:

JJ - 0.5 (discounted) 4
TT - 3 4
99 - 3 4
33 - 3 4
J3 - 6 13
T3 - 9 12
J9 - 6 10
JT - 9 7
T9 - 9 12
(no 93, I can't see him with that)
87 - 16 4
Q8 - 16 3
QK - 12 1.5

total hands: 92.5


Now, here is how you get the outs number:

(hand combinations/total hand combinations) x (outs)

So, for 33 it would be:

(3 combinations/92.5 total combinations) x (4 outs) = 0.1297 outs.



[/ QUOTE ]
No need to explain further this is still very much beyond me i dont see how 33 can have 92 combinations as there are 3 remainng in the deck.

[/ QUOTE ]

He's not saying there are 92 combinations of 33. There are 3 ways for Villain to have 33 (3/images/graemlins/spade.gif3/images/graemlins/heart.gif, 3/images/graemlins/spade.gif3/images/graemlins/club.gif, 3/images/graemlins/heart.gif3/images/graemlins/club.gif -- 3/images/graemlins/diamond.gif is on the board, so he can't have that in his hand).

The 92.5 is the number of total possible combinations he gave to Villain. 33 makes up 3 of the 92.5. He's adding up the middle column to get the 92.5.

(3 possible 33 hands / 92.5 possible starting hands = 3.24%) represents the probability Villain is holding 33, given the range we gave him. That number is then mulitplied by the number of outs we have against 33 (4 in this case) to determine the weighted number of outs we have against 33, given the probability that's what Villain actually has.

Figure out the weighted outs for all hands in Villain's possible range, add them all together, and you have an estimate of the number of outs we have against Villain's entire range of hands, represented in one handy number. As he said, it's not the kind of thing you'll be figuring out at the table.

It's not something I could figure easily on my own, but I'm pretty sure I'm following it correctly now that the heavy lifting has been done and shown to me.