aaronbeen
06-12-2005, 07:07 AM
Reading various posts about stack sizes and tournaments and cash games has made me think about the underlying assumptions and models used in poker. Of particular interest is the idea of expected value. In a cash game of course it makes sense to calculate an expected value. With basic assumptions (such as playing adequately bankrolled) the idea of averaging an infinite number of trials to determine whether the outcome is desirable makes perfect sense.
In tournaments, as we have recently seen, this is not so simple. I claim that the difference between cEV and $EV and the problems with ICM and with gigabet’s approach are to some extent due to an underlying problem: it is a fallacy to averaging and comparing averages, especially in a discrete system.
Allow, for a moment, an example which my explain my basic idea. Take an imaginary vitamin which we will assume results in a healthy normal body at its normal dosage. Call this vitamin "stackium." Tragically, a human who does not get any stackium will shrivel up and shrink, often to the height of only a few inches. A human who gets double his daily stackium requirement will double in height, often to excess of twelve feet.
Take a population and give half of them no stackium at all and half of the population a double dose. The expected result of a day of eating for a member of this population will be exactly the daily requirement. Yet no member of our population will be of normal height. Consider the life style of a member of the sample population. Both the miniature people and the giants will experience life very differently from an average human despite the fact that the population has received the average amount of stackium and has the average height. This freakish community will hardly resemble a normal group healthily consuming their stackium.
Now consider a different sample group where members are given doses of stackium according to a standard normal distribution. Here many of the oddities of the previous example are not present.
If the reader has made it past my elaborate fantasy it should (hopefully!) be apparent that many decisions in tournaments have discrete results that cannot simply be averaged.
The concept of EV makes perfect sense for simple situations such as betting on the outcome of a coinflip or whether the turn and river bring a spade, but it cannot always be applied to a tournament.
ICM and other models are really ways to tell us more about the life styles of the miniatures and the giants than the average amount of stackium consumed can say. As tournament models evolve and thinking becomes more advanced I predict standard cEV calculations to be of less and less use in certain situations, and a more advanced understanding of where discrete outcomes really lead to become more prevalent.
In tournaments, as we have recently seen, this is not so simple. I claim that the difference between cEV and $EV and the problems with ICM and with gigabet’s approach are to some extent due to an underlying problem: it is a fallacy to averaging and comparing averages, especially in a discrete system.
Allow, for a moment, an example which my explain my basic idea. Take an imaginary vitamin which we will assume results in a healthy normal body at its normal dosage. Call this vitamin "stackium." Tragically, a human who does not get any stackium will shrivel up and shrink, often to the height of only a few inches. A human who gets double his daily stackium requirement will double in height, often to excess of twelve feet.
Take a population and give half of them no stackium at all and half of the population a double dose. The expected result of a day of eating for a member of this population will be exactly the daily requirement. Yet no member of our population will be of normal height. Consider the life style of a member of the sample population. Both the miniature people and the giants will experience life very differently from an average human despite the fact that the population has received the average amount of stackium and has the average height. This freakish community will hardly resemble a normal group healthily consuming their stackium.
Now consider a different sample group where members are given doses of stackium according to a standard normal distribution. Here many of the oddities of the previous example are not present.
If the reader has made it past my elaborate fantasy it should (hopefully!) be apparent that many decisions in tournaments have discrete results that cannot simply be averaged.
The concept of EV makes perfect sense for simple situations such as betting on the outcome of a coinflip or whether the turn and river bring a spade, but it cannot always be applied to a tournament.
ICM and other models are really ways to tell us more about the life styles of the miniatures and the giants than the average amount of stackium consumed can say. As tournament models evolve and thinking becomes more advanced I predict standard cEV calculations to be of less and less use in certain situations, and a more advanced understanding of where discrete outcomes really lead to become more prevalent.