ilya
05-17-2005, 12:07 AM
I am trying to get a better sense of the relationship between # of players left and necessary win% to make a push (from, say, CO) profitable for a given called% when all players have YxBB left. Profitable from the ICM's perspective, anyway.
Can anyone point me to a (preferably free) math program that would draw nice graphs for me after I plugged some numbers into it?
I guess I shouldn't be, but I still am a little surprised at just how much neccesary-win% goes up as the number of players goes down (for pushing from CO with everyone at 5xBB and getting called 30% of the time, for example, it's 38% for 4 players -- but only 20% for 10 players!)
Can anyone point me to a (preferably free) math program that would draw nice graphs for me after I plugged some numbers into it?
I guess I shouldn't be, but I still am a little surprised at just how much neccesary-win% goes up as the number of players goes down (for pushing from CO with everyone at 5xBB and getting called 30% of the time, for example, it's 38% for 4 players -- but only 20% for 10 players!)