Derek in NYC
03-07-2005, 05:41 PM
It occurs to me that datamining software could be written to analyze possible collusive play. Collusion online can take two forms: (1) sharing of hole card information via instant messenger or telephone, and (2) team play. The first type of collusion is likely to be harder to detect.
Both methods of collusion should be characterized by an abnormally frequent occurence of some of the following factors: (1) repeated or extended play by the same 2 or more players at the same table, (2) repeated involvement in common hands between the suspected colluders, and at least 1 third-party, (3) bet-raise-reraise patterns to trap the field; and (4) river, or possibly turn, folds in large pots.
Are there other patterns that would be relevant, and does anybody think it is feasible/worthwhile to develop such software?
Both methods of collusion should be characterized by an abnormally frequent occurence of some of the following factors: (1) repeated or extended play by the same 2 or more players at the same table, (2) repeated involvement in common hands between the suspected colluders, and at least 1 third-party, (3) bet-raise-reraise patterns to trap the field; and (4) river, or possibly turn, folds in large pots.
Are there other patterns that would be relevant, and does anybody think it is feasible/worthwhile to develop such software?