lowroller
01-11-2005, 10:12 PM
Both villians are way loose (over 40% VPIP). I have been getting killed with AA over the last couple days, so I have been thinking about how to play them (rather than my usual ram and jam style).
UTG+1 seems to have a hand, but I know I've already got him beat. My concern here is MP2. The flop comes down fairly coordinated and he has demonstrated the willingness to keep calling with any piece of the board.
Lately I have been flashing back to SSH and "When a raise will not protect your hand". With the coordinated nature of this board, I can already see what's coming (because its been happening all week...the inside straight draw). Is this a board that you just call the flop and raise the turn to protect against these draws, or just go ahead and raise the flop and hope for the best? Also, does anyone think that having "only" 2 opponents makes for less need to "protect" a hand like this? In other words, its not like my hand is up against the entire field, or even half, for that matter...
Party Poker 2/4 Hold'em (10 handed) converter (http://www.selachian.com/tools/bisonconverter/hhconverter.cgi)
Preflop: Hero is MP1 with A/images/graemlins/spade.gif, A/images/graemlins/club.gif.
UTG folds, <font color="#CC3333">UTG+1 raises</font>, UTG+2 folds, <font color="#CC3333">Hero 3-bets</font>, MP2 calls, MP3 folds, CO folds, Button folds, SB folds, BB folds, <font color="#CC3333">UTG+1 caps</font>, Hero calls, MP2 calls.
Flop: (13.50 SB) 5/images/graemlins/club.gif, 8/images/graemlins/diamond.gif, 9/images/graemlins/diamond.gif <font color="#0000FF">(3 players)</font>
UTG+1 seems to have a hand, but I know I've already got him beat. My concern here is MP2. The flop comes down fairly coordinated and he has demonstrated the willingness to keep calling with any piece of the board.
Lately I have been flashing back to SSH and "When a raise will not protect your hand". With the coordinated nature of this board, I can already see what's coming (because its been happening all week...the inside straight draw). Is this a board that you just call the flop and raise the turn to protect against these draws, or just go ahead and raise the flop and hope for the best? Also, does anyone think that having "only" 2 opponents makes for less need to "protect" a hand like this? In other words, its not like my hand is up against the entire field, or even half, for that matter...
Party Poker 2/4 Hold'em (10 handed) converter (http://www.selachian.com/tools/bisonconverter/hhconverter.cgi)
Preflop: Hero is MP1 with A/images/graemlins/spade.gif, A/images/graemlins/club.gif.
UTG folds, <font color="#CC3333">UTG+1 raises</font>, UTG+2 folds, <font color="#CC3333">Hero 3-bets</font>, MP2 calls, MP3 folds, CO folds, Button folds, SB folds, BB folds, <font color="#CC3333">UTG+1 caps</font>, Hero calls, MP2 calls.
Flop: (13.50 SB) 5/images/graemlins/club.gif, 8/images/graemlins/diamond.gif, 9/images/graemlins/diamond.gif <font color="#0000FF">(3 players)</font>