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Jonny
10-20-2004, 05:13 PM
Party Poker 2/4 Hold'em (6 max, 10 handed)

Preflop: Hero is UTG+1 with 2/images/graemlins/club.gif, 2/images/graemlins/heart.gif.
<font color="666666">1 fold</font>, Hero calls, UTG+2 calls, <font color="666666">1 fold</font>, <font color="CC3333">MP2 raises</font>, <font color="666666">1 fold</font>, CO calls, Button calls, <font color="666666">1 fold</font>, BB calls, Hero calls, UTG+2 calls.

Flop: (12.50 SB) 2/images/graemlins/diamond.gif, 7/images/graemlins/club.gif, 4/images/graemlins/club.gif <font color="blue">(6 players)</font>
BB checks, Hero checks, UTG+2 checks, <font color="CC3333">MP2 bets</font>, CO calls, Button calls, BB calls, <font color="CC3333">Hero ???</font>


Raise the flop or go for the C/R on the turn???

Alternativly, bet out the flop... Although I think this would be the worst choice of the 3.

thirddan
10-20-2004, 05:15 PM
i would probably lead and go for a c/r on the turn unless a truly terrifying card comes off. If you lead on the flop you might get some callers then PFR raises and you call call then you can c/r the field on the turn...

Jonny
10-20-2004, 11:52 PM
anyone else???

private joker
10-21-2004, 12:32 AM
I raise on the flop. You'd sure hate to see a club come on the turn. Trip deuces is a set, but it's bottom set. Besides, if raising knocks out flush draws -- great. If it doesn't, then you're jamming the pot and making it expensive for them to catch; either way you're +EV and should take advantage by raising here. If a scary turn card comes (a club), then reevaluate.

joker122
10-21-2004, 12:39 AM
Raise here and trap those 3 players for 2 bets a piece.

Jonny
10-23-2004, 10:28 AM
I did indeed raise the flop to trap those callers, and led out the turn. The rest of the hand played itself, giving me quads on the river. I took down a nice sized pot.