The Armchair
08-02-2004, 12:28 PM
Given the other question(s), here is my favorite. Well, this one isn't, but the follow up is.
---
You're playing 2/4 Hold'em at a card barn. Underground. Illegal. All that fun stuff. Somehow, all your white and red chips turned into greens over the course of the night. (Good for you!) Unfortunately. . . well, let's start from the beginning. Or rather, the beginning of the end.
You have a counter-balance (or a scale, the one Justice holds). You know the type -- a tray on either side, tethered together by some sort of bar. Like, uh, this:
http://www.ecu.edu.au/business/justice/images/scale2.gif
Good?
Good.
You also have 12 -- count 'em, twelve poker chips. All are green and unmarked, and if you try and cash them in at the cage, you'll get your kneecaps broken. Why?
One of them is a counterfeit *gasp*!
Which one? Well, the one that weighs more than the others, of course!
Of course, you didn't know this when you tried to redeem them for your $300. The floorperson takes you into the back room, acting all Grand Inquisitor on you:
"Where'd you get the chips?"
"Tell us and we'll go easy on 'ya!"
"And... where'd you get that weird counter-balance thingy?"
You, of course, have no idea. One too many Seven-and-Sevens.
The floorperson decides that you're honestly ignorant, but decided to have some fun. He puts your counterbalance on the table and lays the 12 chips out directly in front of it. He labels them 1 through 12, and tells you he's going to call the police unless you can help him identify the counterfeit. How? Well, with the scale of course! (Good thing you had it with you.)
Only... that'd be too easy, and he's got you by the . . . yeah, those. He adds a wrinkle: You can only use the counter-balance three times.
How do you find the counterfeit chip?
Or do your just lose your ability to walk?
---
You're playing 2/4 Hold'em at a card barn. Underground. Illegal. All that fun stuff. Somehow, all your white and red chips turned into greens over the course of the night. (Good for you!) Unfortunately. . . well, let's start from the beginning. Or rather, the beginning of the end.
You have a counter-balance (or a scale, the one Justice holds). You know the type -- a tray on either side, tethered together by some sort of bar. Like, uh, this:
http://www.ecu.edu.au/business/justice/images/scale2.gif
Good?
Good.
You also have 12 -- count 'em, twelve poker chips. All are green and unmarked, and if you try and cash them in at the cage, you'll get your kneecaps broken. Why?
One of them is a counterfeit *gasp*!
Which one? Well, the one that weighs more than the others, of course!
Of course, you didn't know this when you tried to redeem them for your $300. The floorperson takes you into the back room, acting all Grand Inquisitor on you:
"Where'd you get the chips?"
"Tell us and we'll go easy on 'ya!"
"And... where'd you get that weird counter-balance thingy?"
You, of course, have no idea. One too many Seven-and-Sevens.
The floorperson decides that you're honestly ignorant, but decided to have some fun. He puts your counterbalance on the table and lays the 12 chips out directly in front of it. He labels them 1 through 12, and tells you he's going to call the police unless you can help him identify the counterfeit. How? Well, with the scale of course! (Good thing you had it with you.)
Only... that'd be too easy, and he's got you by the . . . yeah, those. He adds a wrinkle: You can only use the counter-balance three times.
How do you find the counterfeit chip?
Or do your just lose your ability to walk?